The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
the military advisor demands a sav file to glance at.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
BTW, does this poor start makes early wars impractical?
it'll be annoying both on the production side and the fact that our UU is wheeled... er'll have to clear / road up the jungles if we are to attack.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Originally posted by UberKruX
the military advisor demands a sav file to glance at.
Sent.
Well, it appears as though our UU will be completely and utterly useless, so we shouldn't focus on that too much. We have to focus more upon working with and around the jungle than anything else at this point.
a) wheeled units will be useless with all this jungle.
b) the chances that we find horses in our limited "clear" area is small.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
A challenging looking start. I see no problem with the start decisions, Trip. It appears I am the first to say Congratulations to you (and all in the turn chat) on the game starting well. Let's try and maximize what we can from this position; it will be a challenge, but that's why I am here, if no-one else.
/me rubs his hands together
This is going to be fun
Oh, and one more thing: the Presidents in the Civ2 game post a turn-by-turn account of what happened in each period of play. Could you pioneer this here, Trip? It really helps with figuring out the momentum of events.
You can see what cavebear does here.
Last edited by MrWhereItsAt; June 18, 2002, 04:45.
Wow, this start is a tough one, isn' it? If I was playing my own game I would have restarted, but surely the combined brains of Apolyton can overcome this challenge? Long live the Empire!
It is a shame that our warmongering options appear to be severely limited. Without really any chance of getting horses or iron any time soon we might struggle to get enough resources for a major attack.
We need to find a way out of this jungle ASAP. There's not a lot of point in building anything in the middle of it (unless we find some luxeries perhaps).
If I'm posting here then Counterglow must be down.
Originally posted by notyoueither
Build a city 1 South of the Warrior. The borders will encompass the shield grassland.
I agree with you, we should build the second city south of the warrior.
If we keep exploring with our settler there will be a big chance we will find nothing but more jungle
Hmm. We could send the settler south to build a city 1 square south of the warrior. Then the warrior could explore north. We may lose some time, but we need a second city ASAP. Plus there could be barbarians up north that would kill our settler. And have the worker build a road to this new city-site ASAP and/or some mines to quicken our building speed and thereby also our settler production rate and expansion.
Just my 2 cents...
My Website: www.geocities.com/civcivciv2002/index.html
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Originally posted by MrWhereItsAt
A challenging looking start. I see no problem with the start decisions, Trip. It appears I am the first to say Congratulations to you (and all in the turn chat) on the game starting well. Let's try and maximize what we can from this position; it will be a challenge, but that's why I am here, if no-one else.
* MrWhereItsAt rubs his hands together
This is going to be fun
Oh, and one more thing: the Presidents in the Civ2 game post a turn-by-turn account of what happened in each period of play. Could you pioneer this here, Trip? It really helps with figuring out the momentum of events.
You can see what cavebear does here.
LoL, the start stunk so much and there was so much chaos, no one could take down the turn-by-turn stuff very well. As far as how I've run things so far, I'm taking a strong approach to all things I do. This either gives people a "I love you" or "I hate you" syndrome, but I don't mind. I think that this thing needs someone who gets out and gets things done firmly and doesn't just pick his nose half the time. Maybe not necassarily me, but no one else ran. That's the main reason I wanted to start this thing off. I noticed things were really sluggish, and even if people whine "he's moving to fast, he's gonna mess us up!" then at least we'll be in AD with an infrastructure and a good position to mess up in, instead of arguing at 1000 BC.
The massive jungle will make things more fun, if you ask me. Instead of getting planted in the Garden of Eden, we might actually have to work to win this one! (gasp! Say it's not so!) The whiners will always whine, but I think in the long run things will work out nicely.
As far as how I've run things so far, I'm taking a strong approach to all things I do. This either gives people a "I love you" or "I hate you" syndrome, but I don't mind. I think that this thing needs someone who gets out and gets things done firmly and doesn't just pick his nose half the time.
Well said Trip. Keep it up!
My opinion is that we shouldn't rush to throw up a second city. Trek a little bit more and maybe we'll be rewarded.
"In the land of the blind, the one-eyed man is king." I AM.CANADIAN
Originally posted by JSeeds
Well said Trip. Keep it up!
My opinion is that we shouldn't rush to throw up a second city. Trek a little bit more and maybe we'll be rewarded.
Thanks for the support!
I agree, we should rush into whatever we do, and we have to make a good decision or else we could be in a bad situation for some time.
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