Originally posted by GoldenPanda
skywalker -- what you describe is absolutely possible for anyone that has access to the inner workings of the game.
Captain -- I'm still not sure if I understand your whole investment analogy. Are you saying players receive Bananas WHILE improvements are being built, or AFTER? If you're saying AFTER, then calling it "investment" is quite confusing. I see it simply as choosing the most prosperous city to live in, which is just what was described in my design. It would be good if you could take some of my design concepts as a starting point, and talk about what changes/additions you think could benefit the game.
skywalker -- what you describe is absolutely possible for anyone that has access to the inner workings of the game.
Captain -- I'm still not sure if I understand your whole investment analogy. Are you saying players receive Bananas WHILE improvements are being built, or AFTER? If you're saying AFTER, then calling it "investment" is quite confusing. I see it simply as choosing the most prosperous city to live in, which is just what was described in my design. It would be good if you could take some of my design concepts as a starting point, and talk about what changes/additions you think could benefit the game.
example:
You have $150 available.
buy Stock A for price $100 one day one.
at end of day one you have net worth $150, only $50 is liquid. the rest ($100) is tied to the city rating.
if you sell now, you have all $150 liquid again.
next day Stock A goes up to $150.
net worth is $200, but only $50 is liquid. the rest ($150) is tied to the city rating.
if you sell now, you have $200 all liquid.
say you wait until the 3rd day where Stock A drops to $120.
net worth is $170, but only $50 is liquid. the rest ($120) is tied to the city rating.
if you sell now, you have all $170 liquid.
(liquid means available)
Stock A's price depends on the City Rating. It can go up or down depending on specifics, but generally city ratings will go up as our empire develops and grows.
I left out more complex ideas and stripped it down to what I thought would make a good start point. Here are the major points.
1) Citizens try to acculumate bananas.
2) They do this by living in cities and holding political office.
3) Holding office gives a salary or bonuses.
4) Living in city A has a one time cost in bananas=present city rating at time of move. As the city A rating improves, so does your potential banana gain. You can at any time, leave city A and move to a different city B. Doing so gives you bananas=present city A rating and costs you bananas=new city B rating.
5) Living in the capital is like the bank. It costs nothing to move there, but you don't get any bananas when you leave either. No gains, no losses. No further accumulation of wealth can be achieved while you live in the capital.
6) Overcrowding penalties as explained in previous posts.
Expected result: Citizens will move to cities they see potential with. Citizens will lobby for improvements that will raise the city ratings because that will benefit them.
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