Hi I just stumbled into this place. It's fascinating what you guys are doing here!
My idea for a multiplayer Democracy game uses registered citizens. Each citizen seeks to maximize his own personal score by the end of the game. Scoring is decided by some combination of happiness over time (from living inside a happy city), accumulated wealth (from living in a rich city with lots of trade and from holding political office), and political prestige (from holding office, getting his proposals passed, etc).
A player may migrate to a different city by paying up a portion of his accumulate wealth. He may even migrate to an opposing civilization, depending on the international situation. Part of the cost of migration is built into the game mechanism (depending on distance, road connections, etc), and part is determined by the political process (e.g. an emigration tax).
A democracy may elect to go to war if enough of its citizens believe this can increase their personal score (through greener pastures, more opportunities for political office and accumulating wealth, for example).
What do you guys think? I might even be interested in looking at ways an external program could be written to interface with the Civ 3 save file to manage Democracy games.
My idea for a multiplayer Democracy game uses registered citizens. Each citizen seeks to maximize his own personal score by the end of the game. Scoring is decided by some combination of happiness over time (from living inside a happy city), accumulated wealth (from living in a rich city with lots of trade and from holding political office), and political prestige (from holding office, getting his proposals passed, etc).
A player may migrate to a different city by paying up a portion of his accumulate wealth. He may even migrate to an opposing civilization, depending on the international situation. Part of the cost of migration is built into the game mechanism (depending on distance, road connections, etc), and part is determined by the political process (e.g. an emigration tax).
A democracy may elect to go to war if enough of its citizens believe this can increase their personal score (through greener pastures, more opportunities for political office and accumulating wealth, for example).
What do you guys think? I might even be interested in looking at ways an external program could be written to interface with the Civ 3 save file to manage Democracy games.
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