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  • #16
    Originally posted by UberKruX
    i would like to see each candidates ideas for how many units they will provide me with.
    Uber, in despotism a city supports 4 units, so I think per city 1 worker, 1 defender and 2 units for exploration and liberation of other civs I can afford easily. If you need more, you'll have to ask the minister of finances . Btw, I favor to build veteran units, so a little patience until I build barracks can pay off.

    Later in the game, the number of units and their type will depend on our needs. This has to be discussed. I favor to be a strong nation, although I don't like units that do only hanging around and burning money.

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    • #17
      Originally posted by Sir Ralph
      I don't like units that do only hanging around and burning money.
      oh believe me, they'll be burning other things.

      [if i'm elecdted of course]
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #18
        If I'm elected it will be the same way (as if Uber were elected, that is).

        Units NEVER sit around and burn money. They run around and burn enemies, or they sit around so they can be upgraded so that they will be much more effective at burning enemies. The only exceptions are Swordsmen, Cavalry, Longbowment, and possibly Paratroopers and Marines.

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        • #19
          Okay, I'm hearing a lot of regurgitated strategies here, but I see very little attempt by the candidates to distinguish themselves from one another. We're talking about the livelihood and prosperity of whole cities here; why would these cities be better off under your direction than under somebody else's?

          What's your view on culture? To what extent is it to be pursued, and at what cost?

          How about wonders? If you are in charge of building projects, what wonders are you going to construct, and why?

          Comment


          • #20
            Originally posted by PeteBDawg
            Okay, I'm hearing a lot of regurgitated strategies here, but I see very little attempt by the candidates to distinguish themselves from one another. We're talking about the livelihood and prosperity of whole cities here; why would these cities be better off under your direction than under somebody else's?
            To be perfectly honest, I can't claim to necessarily be any better a city planner than either Sir Ralph nor Timeline. I've never seen them play.

            What's your view on culture? To what extent is it to be pursued, and at what cost?
            I think culture is great. If there were a Cultural minister Position, I would be running for that. Obviously I wouldn't put it ahead of defense, as culture does us no good if someone takes our cities. I support warless cultural assaults and believe a strong culture is vital to ours and anyone else's empire. I am inclined to put a temple and library in every town and a cathedral and university in every city. Colosseums come last, and only if really necessary, as I don't believe them to be cost-effective. Personally I hope our civ is religious. If there is enough time to squeeze a temple in betwen two settlers near the beginning of the game and we already have few units around I iwll probably build it with the consent ofthe populace, as the earlier it's built the more culture it accumulates and the sooner it will reach the 1000 year bonus. This is important early as the the turns grow ever shorter.

            How about wonders? If you are in charge of building projects, what wonders are you going to construct, and why?
            This depends on the level we play. If it's Deity I would not plan on getting any wonders until the industrial age, where I would want to get ToE, as that will likely be our first chance to take the tech-lead. If it's more around REgent/Monarch I would probably want to try to get Pyramids, Sistine Chapel or Bach's, and Sun Tzu's. On a level like that I would expect we would be able to get most of the wonders after that point (late MA) due to our likely huge lead over the other civs, if we haven't won already.
            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
            -me, discussing my banking history.

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            • #21
              Hey all, I'm back!

              “Since certain "candidates" here prefer to run others down, even though they are obviously confused with the types of resources”

              I am not confused with resource types at all, sir, I just typed the wrong word, as I already mentioned, sir.

              “So instead of run people down, this "candidate" should rather learn how this game works.”

              Who is running who down, sir?

              “Are you in favour of limiting city sizes due to the small value of specialists in comparison to the rising cost of unhappiness?

              What about you Timeline? Do you favour cities>21?””

              Am I in favor of limiting city pop sizes to not exceed 20 pop because of the small value of specailists? Yes. Of course Sir Ralph is going to be against cities over size 20 because any rook-average civ player knows that after this: your pop will either be converted into unhappy citizens or specialists.

              Limiting the number of usable terrain by a city makes very little difference on if it will be forced to make specialists or not. It does, however, effect how happy the populace will be. You mentioned the rising cost of unhappiness. I do not feel that properly managed unhappy citizens are costly. Happiness improvements (temples, cathedrals and coliseums) make up for their maintenance and build costs by the culture they produce. For the most part, luxuries coupled with a marketplace, and these Buildings can handle a size 20 city without entertainers (barring war weariness). It is when you need entertainers in your city when unhappiness starts costing you, and that can happen in medium size cities as well as large ones.

              I favor 20 tile size cities next to hills and mountains so they can draw food from the land and get production from the hills, thus putting all your production in one place for maxim building efficiency. I suggest large cities next to oceans for the same reason, so they can draw food and commerce, and lump production in one place to build ships. Other than that....size 15 tile cities on grassland and plains is appropriate, as there will be little wasted land while at the 12 pop max limit and still room to grow at Sanitation.

              I hope this answers your question.

              “i would like to see each candidates ideas for how many units they will provide me with.”

              Well, with large production cities you will be getting military units faster than with many small ones. Clumping production by mountain or hills, and mining off unneeded grassland and plains will ensure you a steady flow. As far as maintenance, that is for the people and president to decide . But if I am elected, I guarantee we will have strong, powerhouse cities that will standby to appease the people’s whim.

              “but I see very little attempt by the candidates to distinguish themselves from one another."

              Well, this is because when overanalyzed, city-planning can becomes a science, there is some room for personal preference, but when it comes down to it, it is pretty black and white as far as efficiency.

              “What's your view on culture? To what extent is it to be pursued, and at what cost?”

              If we want to head into an early war (which seems to be the Imperialist party’s view) then I feel culture should only be maintained to protect our cities and isolate captured holdings. If we REX and are able to gain a vast tract of land peacefully, and wish to remain peaceful, then I would suggest rigorous culture efforts to peacefully bring other nations under our banner and enlighten them with our nobility.


              “How about wonders? If you are in charge of building projects, what wonders are you going to construct, and why?”

              Well this is a REALLY hard to answer without knowing our starting conditions and situation. Just to kind of let it all hang out: If we play an Pangea map then I would go for Great Library. And if Archipelago then maybe the Oracle or Sistine Chapel. That’s nothing concrete, just throwing ideas out there. I think that with such a major thing as a wonder, the people will really have the strongest say in that.

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              • #22
                What do you plan on building first: Military, Culture, Money, or Tech related improvements, and why?
                Last edited by Space05us; June 10, 2002, 23:50.

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                • #23
                  Well the first things we would build would probably be:

                  2 warriors (1 for defense, 1 for exploration)
                  Settler
                  Another Warrior
                  (depending on starting terrain) Another Settler
                  Then we could build more military units as needed (for tacking barbarians and exploring) and then a temple.
                  After this we could start on pyramids and rush to literacy if our goal is the GL.

                  Keep in mind this is only one of many options and we can do whatever the people want.

                  Comment


                  • #24
                    I would like to point out to everyone that I will be running for Imperial Expansion Minister and not City Planner, therefore Ralph and I are not in direct compitition.

                    Ralph, it's been fun debating with you and I know you shall do an excellent job for us in city planning should you be elected. You have my vote!

                    I Encourage everyone to take a look here, at the Minister of Imperial Expansion Campagn Thread Where my campagn effort is underway. Hopefully many of you here have learned more about me as a city manager, and will vote for me as the Imperial Expansion Minister.

                    Thanks to everyone for all the ....... interesting ......... questions .

                    Comment


                    • #25
                      Timeline: Thanks for being fair. And no offense was meant nor taken. But you know, in a political campaign things like this happen .

                      Culture: Matters. And I also will build cultural improvements in towns/cities, that can afford it (meaning, not completely corrupt ones). I won't come with build orders or promises about early culture building, because it depends on so many things, that we still haven't decided. Difficulty level, for instance. On Deity, an early barracks and lots of vet units do a better job than a temple. Also depends on map settings and our civ's traits. A scientific civ builds cheaper libraries than temples. Libs have a higher culture bonus, but no happiness value. When building improvements, I will consider the needs of the particular city, and (with more priority) of our empire.

                      Wonders: Like I said about culture. Depends on many things. The Pyramids are an excellent wonder, but if we are Egypt, they will fire our GA too early. Also, if playing Emperor or Deity, it's not wise to try ancient wonders, as the AI will probably beat us anyway and we'll waste shields. In this stage it can be wiser wiser to build units and to conquer some key wonders. Generally, key wonders are Pyramids, Great Library (on higher levels), Great Lighthouse (if Archipelago), Sun Tzus (if not Militaristic), Sistine and/or Bachs, Smiths, Universal Suffrage, ToE, Hoover Dam, UN, Seti. Either to build or to conquer. Other wonders are a nice-to-have, but not a must. So again, my only promises is to take in account our position in the game and the needs of our mighty empire.

                      And most important: We are a Democracy with a strong plebiscitary element. All I can make, are well thought proposals. The sovereign will decide.

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                      • #26
                        good luck candidates... I have followed a couple of your succession games with enjoyment Sir Ralph, and look forward to seeing you in office at some point, although I'm sure most willing candidates will get their shout. Are you standing for any position punkbass?
                        DANGER! - Unexploded Civilian

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                        • #27
                          What would you recommend for the build queue of new cities.

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                          • #28
                            Originally posted by Space05us
                            What do you plan on building first: Military, Culture, Money, or Tech related improvements, and why?
                            Military. The rest are useless if some takes them.
                            "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                            -me, discussing my banking history.

                            Comment


                            • #29
                              Originally posted by civman2000
                              What would you recommend for the build queue of new cities.
                              Probably a cultural improvement, but it of course depends on the situation. Some may say, "What? No defense?", but I strongly believe in the concept of specialized cities. No city can build an improvement for another, but intend to make the third or fourth city the 'military city', which will build a barracks and start pumping out defenders for the other cities.
                              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                              -me, discussing my banking history.

                              Comment


                              • #30
                                Originally posted by beno
                                good luck candidates... I have followed a couple of your succession games with enjoyment Sir Ralph, and look forward to seeing you in office at some point, although I'm sure most willing candidates will get their shout. Are you standing for any position punkbass?
                                My basic platform can be found in the election thread for this position.
                                "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                                -me, discussing my banking history.

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