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TurnChat / Senate Session 18
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Hi, there are more pic's and some other deatils, like an entire other turn to come here soon... I am off to the pub to celebrate...
edit: oh yeah, the Senate Session is closed...
see you when you've got beer in your handLast edited by Paddy; February 20, 2004, 23:07.
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TurnChat / Senate Session 18
– As recorded by the Minister of the Interior.
here is the save from the begining of 470BC
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TurnChat / Senate Session 18 Part V
– As recorded by the Minister of the Interior.
A new Year begins
Paddy: lets Rock the Shop
Jonny: okay, let's go
Paddy: yes Sir
Troops get initiated
Paddy: New Warrior at FoG = The Bears
Jonny: okay
Jonny: Warrior at FoG named The Bears
Paddy: up to RoV with them
Jonny: yes
Jonny: The Bears moves 9-8-8
Jonny: The Gunna's should move up there, too?
Paddy: yep
Jonny: The Gunna's moves 9-8-8
Paddy: uh huh
Jonny: The Gunna's moves 9-8-8
Paddy: done
Jonny: Settler south of RoV moves 2
Paddy: done
Jonny: should we move Nuclear Master back to FoG?
Paddy: yes, needs to be renamed from the warrior to teh swordsman
Jonny: Nuclear Master the Warrior renamed Nuclear Master the Swordsman, and then moves 2
Paddy: done
Workers get work orders
Paddy: workers slash jungle
Jonny: Thor's Worker, Frosty, and Worker Bee slash jungle 1-2 of Thor's Hammer
Paddy: done
Troops get initiated
Jonny: name for warrior in NA? and in Valhalla?
Paddy: any suggestions?
Paddy: You are the SMC afterall
Paddy: I should let you name some of your own troops
Jonny: but I know how to fight, and only fight, I'm not that creative
Jonny: one could be called Slayer of Immortals
Paddy: ok Sir. Thor’s Guard
Paddy: Slayer of Immortals is great
Paddy: Slayer of Immortals is great and it should be
Jonny: ok, Warrior in NA renamed Slayer of Immortals, moves 1-4-1
Paddy: done
Jonny: Warrior in Valhalla renamed Thor's Guard, moves 7-4-7
Paddy: done
Jonny: Longshoremen move 4-7
Jonny: Longshoremen move 4-7
Paddy: done
Jonny: Charlie Daniels Band move 8-8-7
Paddy: done
Paddy: there is an un named warrior in SaG
Paddy: name SaG Sack
Paddy: ?
Jonny: well, since he had been forgotten, I was thinking we could call him the Forgotten Warrior...
Jonny: but I'll let you decide
Paddy: it was in that light that sag sack,,, but I like Forgotten Warrior... very good.. let him be the Forgotten Warrior
Jonny: Warrior in SaG renamed The Forgotten Warrior and then moves 7-7-7
Paddy: done
Paddy: we moving through this
Jonny: oh crap, we shouldn't have done that, he was there for happiness
Paddy: ouch... opps
Paddy: these things do happen
Jonny: but Land Lubbers can get there this turn to fill in for him
Paddy: yes in deed
Paddy: you type fast
Jonny: Land Lubbers moves 7 into the galley
Paddy: done
Jonny: well, at my school so much has become computerized, that I have plenty of experience typing
Paddy: hahahahha
Paddy: well said
Paddy: we were not allowed calculators at my school
Jonny: Madrid Express moves 8 into SaG, unloads Land Lubbers
Paddy: woo hoo
Paddy: done
Jonny: what should madrid express do with last 2 movement points?
Paddy: doesnot he stay there as Land lubers is still on board
Jonny: we unloaded him...
Paddy: yeah sorry
Paddy: was a blonde once
Jonny: hahaha
Jonny: but I figured out the answer to the question myself... I accidentaly clicked my mouse with the boat selected; he moved 3-3
Paddy: ok
Paddy: well done
Jonny: it must be a sign from the gods! Madrid Express moves 3-3
Paddy: becareful... quick get a beer, in hale fast
Paddy: glug
Paddy: phew, much better
Jonny: umm, I'm afraid I'm under drinking age, will root beer work?
Paddy: yep...
Paddy: I '' ll have to have your rations {Judy, double jugs for me the reat of the week.. }
Paddy: love this senate joint
Paddy: I may actually sober up in the next 500 hundred years
Jonny: key word in that sentence is *may*
Jonny: it probably won't happen, though
Paddy: one hopes not
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TurnChat / Senate Session 18 Part VI
– As recorded by the Minister of the Interior.
The council of workers gets the broom out
Jonny: now, what to do with the 3 workers NE of Raiding Base, should they be roading to the horses?
Paddy: its good to try once every century or two 9still going on about drinking!)
Paddy: yes, and linking BFC
Paddy: we are building the Harbour at Raiding Base for the horses
Jonny: Persian Hatred Committee, George W. Viking, Wrecking Crew move 1-1
Paddy: done
Jonny: then there's rainbow, all alone, should he mine the grass-shield?
Paddy: yes, gives us an extra shield
Paddy: waste of time walking around to the horse
Jonny: Rainbow mines.
Paddy: done
More Troop movements
Jonny: BigBadJonny moves 2
Jonny: and more iron found...
Paddy: bugger
Jonny: now we really want to get that spot 2-2-1 of Avaris now, I knew something was telling me to build there...
Paddy: yes, you have the sight of the ancients.
Paddy: must build casino and sit you in sacred chair
Jonny: well, I'm not SMC for nothing, you know...
Paddy: answers question on SaG settler
Paddy: well said
Jonny: absolutely
The continuing adventures of our Galley’s
Jonny: anyway, Gems Ahoy to move 2-1-1?
Paddy: getting some great shots
Paddy: ok
Jonny: Gems Ahoy moves 2-1-1
Jonny: and now Thor's Sickle
Paddy: around south or keep him in the north for the war
Paddy: north for the war
Jonny: I say keep him north to monitor Persian naval traffic
Paddy: yes
Jonny: Thor's Sickle Moves 6-6-2
Paddy: done
Management of build queues
Jonny: do we want to change production in Valhalla to a spearman to escort the settler?
Paddy: ok
Jonny: Production in Valhalla changed warrior -:[/b] spearman
Jonny: okay, NA is producing 11 shields a turn, which is really little different from 10 shields/turn in terms of production time
Jonny: i recommend moving WF from 1-1 to 1-4 for some extra gold
Paddy: yes in deed
Jonny: New Asgard WF 1-1 moved to 1-4
Paddy: done
Jonny: anything else?
Jonny: yes, Thor's Hammer is facing a happiness problem
Jonny: as is FoG
Jonny: let's move the archer north of FoG into FoG to provide happiness...
Paddy: what if we upped the slider 10 r 20 % for two months tile the Swordsmen have rotated through RoV
Paddy: ok3
Jonny: i'd rather not touch sliders except as a last result
Jonny: *resort, rather
Jonny: Genghis Hood the Archer moves 2
Jonny: as for Thor's Hammer, we will have to remove a WF
Paddy: yes... and fix that later
Jonny: WF 9 in Thor's Hammer turned into taxman
Paddy: done
and the second turn comes to an end
Jonny: and I believe that's it
Jonny: and if it is, I'll save
Paddy: thanks, please save it there
Paddy: that would be great
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TurnChat / Senate Session 18
The save from the end of the Session
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