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Demo Game Restart: Number of opposing civilisations

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  • Demo Game Restart: Number of opposing civilisations

    Poll two to restart the game. Now we have to choose the other parameter that we are sure slowed down our last attempt to play: the number of civilisations in the world.

    There will need to be another poll once this is completed. There are several options here - vote for a number range, and the winning range will be repolled for the exact number of civs. For example if you wanted 15 civs in the game in this poll youw ould vote for the range that included 15 - in this case you vote 11-15. If this option wins, then the next poll would have options to vote for 11, 12, 13, 14 or 15 civs, and you would vote for 15 in this one.

    5 day poll, then 5 days more to poll on the exact number. This gives time for the map to be made up after the size poll ends and a full week before September for elections of the Cabinet to kick off our restart!
    24
    2-5
    0.00%
    0
    6-10
    8.33%
    2
    11-15
    54.17%
    13
    16-20
    20.83%
    5
    21-24
    12.50%
    3
    Come Mr tally man, tally me civs: 6 hand 7 hand 8 hand BUNCH!
    4.17%
    1

    The poll is expired.

    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    Write in option: 60.

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    • #3
      Large/12 civs.

      Comment


      • #4
        I'm agreeing with Jonny.
        Long-time poster on Apolyton and WePlayCiv
        Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
        7th President of Apolyton in the 1st Civ3 Democracy Game

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        • #5
          6 or 8 civs. To speed up map and tech whoring so that this game is after right after C3C is released so we can play a Conquest.
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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          • #6
            You make it so hard to resist the last option

            day light come ...

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            • #7
              hi ,

              well at least all the new PTW civs should be played against , .....

              and the more the better , the more civs we can give one city states , ......

              have a nice day
              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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              • #8
                Togas and I already started to work on a Large Map (130 x 130) for 16 civs in total. This means that if you choose that option, and I think it'll be workable in terms of speed, we can start up the game quite soon.

                Also, 16 civs means there will be great strategic opportunities.
                Greatest moments in cat:
                __________________
                "Miaooow..!"

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                • #9
                  Hum, couldn't it easily be down sized to 12 civs by just throwing away every 4th civ?
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                  Comment


                  • #10
                    Originally posted by BigFurryMonster
                    Togas and I already started to work on a Large Map (130 x 130) for 16 civs in total. This means that if you choose that option, and I think it'll be workable in terms of speed, we can start up the game quite soon.

                    Also, 16 civs means there will be great strategic opportunities.
                    hi ,

                    , 160 X 160 would the best for 16 civs , ......

                    have a nice day
                    - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                    - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                    WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                    Comment


                    • #11
                      Originally posted by joncnunn
                      Hum, couldn't it easily be down sized to 12 civs by just throwing away every 4th civ?
                      We could do that, but it'll take away much of the fun.


                      Panag: Many people feel that the huge map 160 x 160 is partly responsible for the slow progress.
                      Sizing down from huge to large and from 24 to 16 civs will make performance lots better.
                      Greatest moments in cat:
                      __________________
                      "Miaooow..!"

                      Comment


                      • #12
                        Yes, I liked the crowded feel. A smaller map that is just as crowded will suit nicely.
                        One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                        You're wierd. - Krill

                        An UnOrthOdOx Hobby

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                        • #13
                          It ISN'T a huge map thay slows down the game.

                          The maps size had virtually no effect, its the number of cities and units that kill the memory, not the map size. If you play a huge map with LOTS of water it just provides more naval room. If you keep the city number limit small it creates large spaces of unclaimed land between civs.

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                          • #14
                            Originally posted by GhengisFarb
                            It ISN'T a huge map thay slows down the game.

                            No, it is the number of units.
                            The viking age ended 1066 at Monday, September 25, 6pm

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                            • #15
                              Early game, the most singificant factor on # of units is the number of Civs, but evenually (after pretty much all land settled) it's the size of the land area.
                              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                              Templar Science Minister
                              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                              Comment

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