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  • #16
    Who were the geniuses who told us to make this map for 24 civs??

    We originally made this map for 16. It really is a better game with 16. But I have been amazed at how well the team has done with the stiff competition and time needed to handle 24.

    If you want to restart I have only one request ... let BFM and I make the next map

    --Togas
    Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
    Member of the Mercenary Team in the Civ 4 Team Democracy Game.
    Former Consul for the Apolyton C3C Intersite Tournament Team.
    Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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    • #17
      Originally posted by Togas
      Who were the geniuses who told us to make this map for 24 civs??
      I'd like to add: Who were the geniuses who said to use a huge map in the first place? I think that's the real problem, and the main reason for the game slowing down so much. Yes, 24 civs probably made the slowdown happen faster, but it would have happened in the end, and we'd be at this lowpoint in a few months, after potentially investing more in the game.

      If you want to restart I have only one request ... let BFM and I make the next map

      --Togas
      This is a very cool map, and I'd certainly agree to this. (But no empty huts this time! )

      Looking over the posts in this thread, I think what we may need is a game with a twist. A serious twist. Epistax's idea for a branching military is good; also, basing a SPDG around a $Mini-game as GhengisFarb has suggested would be interesting. (Or perhaps even combine those two. ) I think the MPDGs have us solidly beat at standard Civ3; so let's forget those victories conditions and do something UnOrthOdOx.

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      • #18
        The $MiniGame is almost ready. Should launch the first phase of tile bidding in the morning.

        I'm adding some new twists to allow you to spend your money on "special" things to liven it up a bit.

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        • #19
          Originally posted by Togas
          Who were the geniuses who told us to make this map for 24 civs??

          We originally made this map for 16. It really is a better game with 16. But I have been amazed at how well the team has done with the stiff competition and time needed to handle 24.

          If you want to restart I have only one request ... let BFM and I make the next map

          --Togas
          Don't get us wrong Togas, your maps was wonderful to say the least. Unfortunately most of us got too exited at the fact of beating deity with 24 civs that no-one actually though of how long each turn would take. Sadly, some of the most vocal supporters of such a game are totally absent by now which shows how the interest level has dwindled.

          If this game should restart, I would gladly support Togas and BFM making the map as this one was excellent.
          A true ally stabs you in the front.

          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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          • #20
            Originally posted by panag
            hi ,

            restart , never

            have a nice day

            just two small US dollar cents
            why don't you try whoring the world map to 23 civs each turn and wait 5-10 minutes for each new turn or to load the save? Part of "democracy" means knowing that other people are not fortunate enough to own P4's yet have an interest in the game, yet sadly, for techincal reason this is impossible to fulfill.
            A true ally stabs you in the front.

            Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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            • #21
              Originally posted by Kloreep.
              Looking over the posts in this thread, I think what we may need is a game with a twist. A serious twist.
              You want a twist? What about doing a "Double your Pleasure" Mod? I tried to talk this game into being this type.

              Ever played DYP? Double has merit in this game. Double the Tech. Double the Improvements. Double the Great Wonders. Double the Small Wonders (including up to 4 Forbidden Palaces!!!). Double the Units (including Cultural types of units, ie: European Civs get the Midevel Infantry while Oriential Civs get the Bushi). Double the Governments. Double the resourses (Ok, not double, but more).

              How's that for a twist?
              Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
              '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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              • #22
                It looks like most posters are interested in restarting....

                Should we get a poll going to help find out what the lurkers want also?
                If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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                • #23
                  Well, it certainly looks as if there are some ideas that would lead to a potentially better, more interesting game than one tainted by that murderer of Togas and BFM's excellent map; 24 civs, and accomplice to the deed; Huge Map Size.

                  We so far have the options of continuing this one as the main game, starting a Demo Succession game as Rhothaerill explains, a DyP Democracy game or a regular Demo game with mo more than 16 civs allowed to be chosen and huge discouraged as a choice (though I believe that this isn't nearly so bad as the number of civs, especially if we will warmonger.

                  Poll going up.
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

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                  • #24
                    Originally posted by Togas
                    If you want to restart I have only one request ... let BFM and I make the next map
                    Now, with this, I agree
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                    • #25
                      My own comments are:

                      1. On my own 4 1/2 year old machine even large is rather much once starting sometime in the Industrial era. (My own computer is a Pentium II 350 MHZ, 128 MB Ram, running Windows 98 first edition.) I much prefer my own games on smaller maps than standard because on standard it slows down in the modern era.

                      2. On the map, the landmasses are obviously too close to each other with the AIs having all discovered each other. If the distances were increased such that contact can't be made with civs on other land masses pre-Navigation without running the risk of galles sinking, it would greatly cut down the work of FAM. Perhaps there would be fewer civs around by the time we had contact with everyone.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #26
                        I think joncnunn has some very valid points. The search for the Lost Civs in the last one was an entertaining quest.

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                        • #27
                          Originally posted by joncnunn
                          On the map, the landmasses are obviously too close to each other with the AIs having all discovered each other. If the distances were increased such that contact can't be made with civs on other land masses pre-Navigation without running the risk of galles sinking, it would greatly cut down the work of FAM. Perhaps there would be fewer civs around by the time we had contact with everyone.
                          Not only that; it would also make a better game because it becomes strategically more important to explore instead of just buying a contact.

                          Actually, I was surprised to see that the AIs on this map found each other so quickly. Then again, the AI probably "knows" where to look.

                          I'll make sure that the gaps are bigger on the next map.
                          Greatest moments in cat:
                          __________________
                          "Miaooow..!"

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                          • #28
                            Originally posted by BigFurryMonster


                            Not only that; it would also make a better game because it becomes strategically more important to explore instead of just buying a contact.

                            Actually, I was surprised to see that the AIs on this map found each other so quickly. Then again, the AI probably "knows" where to look.

                            I'll make sure that the gaps are bigger on the next map.
                            hi ,

                            ocean tiles are also a must to keep them away from each other , ......

                            the AI sees the whole map with all the lux and rescources from the start , ......

                            how often does it not happen that you send a settlet out to a certain key location only to find yourself beat by the AI with one or two turns , ..... the AI probably sees your destination that you have clicked , ....

                            have a nice day
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                            • #29
                              Originally posted by BigFurryMonster

                              Actually, I was surprised to see that the AIs on this map found each other so quickly. Then again, the AI probably "knows" where to look.

                              I'll make sure that the gaps are bigger on the next map.
                              We both were surprised. Other than the potential of contact through the dangerous waters of the Carribean (where all those tiny jungle islands sit amidst hordes of barbarian gallies in the middle of the map) contact should have occured in the area shown below ... which is the bottom-left corner of the map. However, as you can tell, contact SHOULD NOT have occured until Great Lighthouse or Astronomy, given that there is no safe passage for the two different worlds to meet.

                              What I'd like to know is if the AI acheived contact through use of the Great Lighthouse, or if the AI used suicide galleys.

                              --Togas
                              Attached Files
                              Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
                              Member of the Mercenary Team in the Civ 4 Team Democracy Game.
                              Former Consul for the Apolyton C3C Intersite Tournament Team.
                              Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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                              • #30
                                The way that it happened, I suspect that contact was made in the northern areas. It could have been the Persians with the Great Lighthouse, but I don’t think it was. I don’t think it was made through the “Little Caribbean” as we ended up purchasing that map at a later date… and when we did the one major map whore (and got our treasury up over 2300gold) we had all maps at that time and it was not included.

                                Therefore, I guess that it had to be by suicide galley.
                                If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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