The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I could build this if I wanted to spend the time... but spending the time would be insane...
It's possible, though.
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
Arnelos , ugandan troops are holding and staging a war against congo -Kin , pal's dont like the arabs , and the arabs dont like pals , ....
iran , japan
have a nice day
oops... did I put Uganda in the wrong camp? oh well, that's easily changable.
The palestinians probably wouldn't even get modeled in the game... not enough space. So no big worries, there. Besides, "like" and "aligned" are two very different things...
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
The map size is 256/204 (Kitten Of Chaos' work, based on Marla Singer's map), and there's 31 civilizations (sorry I don't have the time to list them all, you'd have to download the scenario and see it).
Cities and units can always be re-assigned if you find the civ divisions inadequate.
Certainly, you don't want to change the map as it would take literally months to re-do all the work (cities, unit divisions, mil. bases).
The recommended specs are as follows:
512MB RAM
Pentium 4 1.6GHz
Windows 2000/XP
Because of the enormous amount of detail, on slower computers it can take as much as 30 minutes to complete the AI turn.
Now, I'm not trying to scare or turn you away, just letting you know the facts.
It will be much better if we wait for playing World 2003 demo game until we (editing team) reduce the amount of units (by using a lower conversion ratio, such as 1 tank unit = 400 real world tanks).
Italy and Greece
Spain and Portugal
Turkey
Arabic Nations
Germany
Russia
China
America
Japan
France
India
Syria
Pakistan
Israel
Australia, NZ
UK
Afghanistan
Iran
South Korea
North Korea
Colombia, Ecuador and Venezuela
North Africa
Canada
Central Africa
South East Asia
Eastern Europe
Indonesia
Mexico
Argentina, Chile, Peru and Bolivia
Brazil
If you wish to discuss the World 2003 itself (NOT the demo game), including the above mentioned choice of civilizations, PLEASE do it at World 2003 forum - http://world2003-forum.tk , as we simply cannot keep track of several forums.
It will be very hard to convert this scenario to multiplayer, before anything is done (reducing civs), we have to work out lower conversion ratios to reduce the amount of units on the map (at the moment, it's roughly on brigade level).
The map size is 256/204 (Kitten Of Chaos' work, based on Marla Singer's map), and there's 31 civilizations (sorry I don't have the time to list them all, you'd have to download the scenario and see it).
Cities and units can always be re-assigned if you find the civ divisions inadequate.
Certainly, you don't want to change the map as it would take literally months to re-do all the work (cities, unit divisions, mil. bases).
The recommended specs are as follows:
512MB RAM
Pentium 4 1.6GHz
Windows 2000/XP
Because of the enormous amount of detail, on slower computers it can take as much as 30 minutes to complete the AI turn.
Now, I'm not trying to scare or turn you away, just letting you know the facts.
It will be much better if we wait for playing World 2003 demo game until we (editing team) reduce the amount of units (by using a lower conversion ratio, such as 1 tank unit = 400 real world tanks).
If you download all files to the same folder, simply run 4Clicks to install all files. Then, install v20 Patch 1.
PS. Oh ok, I'll post the list of civs soon.
hi ,
to small ( the above ) , the map from el mencey in the dir is way better , all it needs are a couple small modifications and you have the best world map around , btw , the map is 362X362
Ok lets see. I saw all the suggestions. I would like to ask my Israeli freind what he is proposing to the map. I think the map itself is fine. I had the idea of using el mencey's but that would mean a lot of work and the recources on el mencey's map i feel oare not as accurate as on Kitten of Chaos' map.
When this scenario is ready for a demogame there will be accurate military divisions etc and budgets for country, also it will take a lot longer to build units as this scenarios prides itself on being realistic.
For each nation (bloc) in this demo game we will need governors of certain areas, governor advisers, military Generals in control of divisions, a President and his/her advisors. Also for each nation realistic constitutions will be placed to guide the leaders of that nation. I think when we have worked out what 8 nation blocs will be in the demogame we could then make factfiles for the country's, thus people can then choose which nation blocs appeal to them the most.
Panag: No processor in existence will be able to handle a 360x360 map. As I said, to play World 2003 comfortably on a 256x204, you need at least a Pentium 4 1.6GHz and minimum 512MB RAM.
A single Pentium 4 3.0 GHz CPU with HT and 2GB RAM will still be too slow for 360x360.
Originally posted by maciek
Panag: No processor in existence will be able to handle a 360x360 map. As I said, to play World 2003 comfortably on a 256x204, you need at least a Pentium 4 1.6GHz and minimum 512MB RAM.
A single Pentium 4 3.0 GHz CPU with HT and 2GB RAM will still be too slow for 360x360.
hi ,
, thats a joke right , ......
if we can let it run on old comps that have a 650 and 768 ram , ......
have you ever tried it , ... obviously not , because if you would have you would know that it runs great with anything over one one gig , and one gig of ram , ......
Originally posted by Libertine
Ok lets see. I saw all the suggestions. I would like to ask my Israeli freind what he is proposing to the map. I think the map itself is fine. I had the idea of using el mencey's but that would mean a lot of work and the recources on el mencey's map i feel oare not as accurate as on Kitten of Chaos' map.
When this scenario is ready for a demogame there will be accurate military divisions etc and budgets for country, also it will take a lot longer to build units as this scenarios prides itself on being realistic.
For each nation (bloc) in this demo game we will need governors of certain areas, governor advisers, military Generals in control of divisions, a President and his/her advisors. Also for each nation realistic constitutions will be placed to guide the leaders of that nation. I think when we have worked out what 8 nation blocs will be in the demogame we could then make factfiles for the country's, thus people can then choose which nation blocs appeal to them the most.
Yes I've tried... In fact, I play World 2003 quite often (I'm a co-editor, so it's quite obvious I've tried ) On a 256x204 map, it takes 5 hours to load (Duron 1.3GHz, 512MB RAM)... Considering that a larger (360x360) map will require more details (e.g. more units, more cities), loading time itself would be about 7-10 hours, and it would take about 1 hour for the AI turn to complete.
I'm not talking about a clean map, but World 2003 using a large map.
We're working on reducing the unit numbers to a divisional level, but it still won't give any real performance boost, as Civ3 is.... erm... slooow. However, when we finish, it will be perfect for a demo game.
Panag, let me put it this way: we'll set up a PayPal fund, and if you manage to "convert" World 2003 to a larger map, and scale up the details (units, cities) while maintaining reasonable performance, you'll get all the money from the fund.
Originally posted by maciek
Yes I've tried... In fact, I play World 2003 quite often (I'm a co-editor, so it's quite obvious I've tried ) On a 256x204 map, it takes 5 hours to load (Duron 1.3GHz, 512MB RAM)... Considering that a larger (360x360) map will require more details (e.g. more units, more cities), loading time itself would be about 7-10 hours, and it would take about 1 hour for the AI turn to complete.
I'm not talking about a clean map, but World 2003 using a large map.
We're working on reducing the unit numbers to a divisional level, but it still won't give any real performance boost, as Civ3 is.... erm... slooow. However, when we finish, it will be perfect for a demo game.
Seriously, I wish you could prove me wrong.
hi ,
if it takes hours , there is something very seriously wrong with your comp , ......... something so serious that you ought to do something about it , .......
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