The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
this is supposed to be an insland game, you infernal mapmakers!
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
in short, we can do this, but will it be enjoyable?
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
We can win, our biggest loss was that we couldn't produce a settler. As long as it stays a 1 nation war we are good. If it changes to a zulu/celt/ott then we can call it a game. We also could consider this option. Build 4 archers and send them immediately to ottoman city. However this would take about 20 turns if we build settler too. My gut instinct is that we make peace asap and use Doneagals tight plan. The other plan could be ready earlier if we prebuild mines and build settler first. Also we could chop forest to rush archers. Remember each forest is 1/2 archer. On the other hand the next attack wave WILL have archers and perhaps because of this we make peace.
Aggie
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
The optimist in me says that we shouldn't build troops to attack the Ottomans, but just stay at war until we can make peace. While not fighting the war, we can build a settler and hopefully get off the ground.
Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.
Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway.
Originally posted by donegeal
Actually, I think our start position is great. Look at all the production and commerce around us. All of these rivered Forest tiles with close by bonus grassland allows us to get up to a maximum production, commerce and maintain population control. This is also why I don't think we should chop any of the forest at this point. We chop a forest and it is half a spear/Archer but it will still take 2 more turns to finish it because of the loss of production. And then the next Archer from that city will take even longer. We don't need the extra food right now because we don't need a great deal of workers to complete the needed tile improvements plus at deity, we need to maintain our population at 3 until we can build permenate cities with temples.
Another thing, why are we researching at 90%? We wern't able to out research the AI on Emperor with 16 civs until the industrial age, what makes us think that we can do it against 23 deity AI civs? Its not going to happen. The question I have is do we use even 10% towards Sci. I don't have the game infront of me right now, but does anyone know how much less a tech costs for every beaker you have towards completing it? What ever it is, I don't think that its worth it to have any sci rate. If an AI is just one turn away from completing a tech, you can still sell it to them for a massive amount.
Now back on topic of if we can survive. Yes, I think we can. However, like Aggie said, if the Celts or Zulu come while we are dealing with the Ottomans, we might get crushed. But, lets play it out anyway.
hi ,
, we should play with the slider as to us getting a couple bucks each time , .... all the rest is for science , no lux
Donegeal: early in the game, even in deity, it's possible to research some techs faster than the surroundings AIs would because there are so many options open for research, and they rarely coincide until only later in the ancient age because each civ begins with different techs. A tech that noone else has is a great bargaining price, and is worth the bet IMHO, because once you have it, you can get as many equal techs as civs you have contact with, and then it more than pays off.
However, after we complete the current tech and maybe the next, unless there are less than a handful of civs on our landmass I would be in favor of shutting down research in favor of military and later, rushing, and buying techs once they've been circulated among the AIs and the market price drops.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Yeah we do have chances IMO. I can't see anyone taking our city any time soon. Is it likely that the ottomans will make peace for about 80 or so gold in a few turns????
We only have the one city but maybe we can use that to our advantage by popping a lot of huts for some free stlrs. If it were up to me I'd (immediately) build another scout and send him west.
Certainly never give up unless it looks like it will be a long and hopeless game, and there's no way we can be sure of that being true at this point, too much randomness remains.
This is for fun, and I see nothing wrong with losing. Long and drawn out? That's different.
If we're about to be taken over, I want to see the turn chat and us fight to the last warrior.
Sorry Epi, the longer this goes no the better it will get. It we make it through the next two turnchats I think we WILL win. I do not think that the AI can compete with us. It has a number advantage over us, but we, as a group can over come this. I am by no means an expert at this game and I seldom even read the strat forum. I have one area that I am strong in (DM issues) and I will help with that as much as I can. I am pretty good at Military issues and will comment of those. I completely suck at FAM. I cannot win at this game. MWIA cannot win at this game. Uber and Unortho cannot win at this game. GT cannot do this alone. Together, as a team, as the mighty VIKINGS we are, can succeed!
At this stage, I respect the Ottomans because they are doing the only thing that might grant them survival. Unfortunately, I won't have time to pity them as we will crush them if we get our power base up and running. It is the Iriquios, Celts and Zulu that I pity. They are going to be the first teams to feel the sharp blade of an Axe comming directly from the shore!!!
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