The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
On deity, the AI will have lots of spears in their cities.
There is lots of time until we get the tech to have our UU.
Therefore, I suggest we go with a warrior/sword upgrade program unless we don't have iron nearby. We will have lots of good production cities later on to pump out the 20-50 archers we will like to upgrade at that time (money depending of course).
Swords are also usefull as they have some defensive abilities as well. And remember, when you upgrade that super experienced archer, guess who looses all the experience and get to be a veteran and not an elite with GL possibilities? Whereas a sword is strong enough to kill a pike or even a weakend musket and keep itself alive to generate that GL.
I recomend a sword campaign until we are about to change eras, when we begin a massive construction program.
On deity, the AI will have lots of spears in their cities.
There is lots of time until we get the tech to have our UU.
Therefore, I suggest we go with a warrior/sword upgrade program unless we don't have iron nearby. We will have lots of good production cities later on to pump out the 20-50 archers we will like to upgrade at that time (money depending of course).
Swords are also usefull as they have some defensive abilities as well. And remember, when you upgrade that super experienced archer, guess who looses all the experience and get to be a veteran and not an elite with GL possibilities? Whereas a sword is strong enough to kill a pike or even a weakend musket and keep itself alive to generate that GL.
I recomend a sword campaign until we are about to change eras, when we begin a massive construction program.
hi ,
indeed , this idea is now being worked out , thanks to don and his city planning , .....
but there is one drawback , money , .... we shall need lots of money , we should start to put something on the side from now on , .....
On deity, the AI will have lots of spears in their cities.
There is lots of time until we get the tech to have our UU.
Therefore, I suggest we go with a warrior/sword upgrade program unless we don't have iron nearby. We will have lots of good production cities later on to pump out the 20-50 archers we will like to upgrade at that time (money depending of course).
Swords are also usefull as they have some defensive abilities as well. And remember, when you upgrade that super experienced archer, guess who looses all the experience and get to be a veteran and not an elite with GL possibilities? Whereas a sword is strong enough to kill a pike or even a weakend musket and keep itself alive to generate that GL.
I recomend a sword campaign until we are about to change eras, when we begin a massive construction program.
I thouhgt that we'd need to attack sooner rather than later. It would take a bit of time aquire IW. If we produce a bunch of Warrior's with no Iron nearby, we are doomed. The Archer rush is a better bet seeing how close the Ottomans are.
Swords could be use on our next target, if Iron's around for us.
I thouhgt that we'd need to attack sooner rather than later. It would take a bit of time aquire IW. If we produce a bunch of Warrior's with no Iron nearby, we are doomed. The Archer rush is a better bet seeing how close the Ottomans are.
Swords could be use on our next target, if Iron's around for us.
hi ,
we should not waste our time on a large bunch of warriors , .....
While swordsmen are more effective in battle than archers, there will be a longer wait to build them, as they are more expensive.
Since this is Deity, and we'll need a large military VERY quickly, I have to agree that archers are the way to go.
"Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
"Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson
WAR Party members go check out the city-placement thread and poll! The tight (one tile placement) plan (that would be A.3 Other listed below on the poll) will allow us to pump out Archers/Spearmen in three turns and Swords in 5. The one tile placement will allow us to build the most units in the shortest amount of time.
For those that don't like close cities, just remember that if we build at one tile spacing, it will be easier to re-arange later than two tile spacing.
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