Originally posted by UnOrthOdOx
C is supposed to be on the shore, kinda unclear on that map, sorry, I need some graphical help. This is lower on my priority list as a city.
C is supposed to be on the shore, kinda unclear on that map, sorry, I need some graphical help. This is lower on my priority list as a city.
(I realize it's not your map)GF: If that happens, just means we'll be more prepared and faster into war.
But I have found that instead of building 1 complete ring, building out to the second ring in 1 direction inwardly out creates the disired effect of holding off the AIs REXing while not wasting our turns moving settlers over unroaded terrain.I like unorthodox's scheme except I'm unsure exactly about his B idea. I might build B before A because B is in the direction of our only known enemy.
But your current scheme for B is also out of range for the one turn reinforcements. From the capital it doesn't matter, but even once C is built it will take 2 turns from C to reinforce, so I would consider pulling it closer to the capitol, but oh those lovely cows! If we build A2, then B1 would be 1 turn reinforcable from A. If we knew what the unexplored land contained over there (maybe more COWS!
), we'd have a better idea where to build B.D1 and E1 look good. E is tough, cause you'd like to be on the coast, but E2 misses 2 bonus grasslands (granted one is shared with the capitol) and E2 would make irrigating the plains on the other side a very long task!
I like GK's F, but we're getting too far ahead and don't know the map yet or our enemy placements.
If you can't tell, I love to keep cities 1-turn reinforceable with at least one sister city and hopefully 2.



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