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  • New traits.

    I think there should be extra traits in a new patch. Some civilisations would make more sense this way. What traits do you think should be used? Listed after my personal favour:

    Nationalistic - Your citizens will easier revolt against a foreign ruler, are less likely to depose and are harder to integrate in a different society. (Greece, Germany (?))
    Cultural - Your border expansion rate will be lowered. Cultural expansion will go faster. (France)
    Universal - Citizens with other nationalities will integrate easier, conquered cities are less likely to resist. Big integration function. (Roman Empire, USA (big melting pot))
    Agricultural - Gain a grain in the tile where the city is built. (Poland)
    Nomadic - Abandoning towns will make you gain a settler. Balancing is unsure maybe like this: size 1: 1 settler, size 4: 2 settlers, size 7: 3 settlers and so on. (Mongolia)
    Mountainous - Cities can be built on mountains. (Incas)
    Partizan - Units are more likely to retreat (maybe give every unit retreat possibility) and maybe: units are harder to be spotted. (Mongolia, Celts)
    Hegemonious - Other civs or barbarian tribes can become your vassal states. I am not sure how you should work this out. (Germany)
    Other - I am open to suggestions.
    156
    Nationalistic
    14.74%
    23
    Cultural
    10.90%
    17
    Universal
    7.69%
    12
    Agricultural
    22.44%
    35
    Nomadic
    12.18%
    19
    Mountainous
    8.33%
    13
    Partizan
    5.77%
    9
    Hegemonious
    5.77%
    9
    Other
    11.54%
    18
    Don't include extra traits
    0.64%
    1

  • #2
    You missed out maritime - ships gain +1 sea movement perhaps
    Imperial - reduced city distance coruption
    Do not be too proud of this technological terror you've constructed...

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    • #3
      you also missed Fatalistic -- war weainess cut by 50% and only 50% chance of discontent from pop rushes.

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      • #4
        I like the new ideas! Wonderful! Maybe we could expand the number of traits to much more.

        The maritime would be **** on a Pangea map, but then again expansionist is **** on a small map. Would be great for the Phoenicians, English and Polynesian.
        Imperial sounds like fun. I would vote for that one in, definately. Would be one for England, France, Spain, maybe Romans.

        Fatalistic sounds like fun (not if you want to be a monarchy, but then again you can always choose not to be one), but I can't quite make up which civ should be Fatalistic.

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        • #5
          Originally posted by Beren
          Fatalistic sounds like fun (not if you want to be a monarchy, but then again you can always choose not to be one), but I can't quite make up which civ should be Fatalistic.
          Definately the Russians and the Chinese.

          Comment


          • #6
            Originally posted by One_Brow


            Definately the Russians and the Chinese.
            Is this another remark about these countries' communist regimes, which treated the population bad? Or does it refer to fatalistic elements in the communist ideology (In saying: It is fate that communism will rule the world!)?
            I still don't think it would fit these countries. What you call fatalistic would suit a very warlike nation, I think. Like the Spartans or the way Zulus and Iroqouis are presented. (Although in Spartan society the vast majority of the population was oppressed and did revolt: so the population was not really 'fatalistic')

            Comment


            • #7
              Originally posted by Beren
              Is this another remark about these countries' communist regimes, which treated the population bad? Or does it refer to fatalistic elements in the communist ideology (In saying: It is fate that communism will rule the world!)?
              It has nothing to do with Communism (except perhaps by making Comnism more tolerable to the populace. The Russians were fatalistic long before Marx.

              I still don't think it would fit these countries. What you call fatalistic would suit a very warlike nation, I think. Like the Spartans or the way Zulus and Iroqouis are presented. (Although in Spartan society the vast majority of the population was oppressed and did revolt: so the population was not really 'fatalistic')
              Exactly. I am attempting to descibe a national/cultural characteristic that, in essence, you expect things to be bad, and that they will never be all that good. So, when things really are bad, it doesn't phase you.

              I certainly could be wrong about the Chinese, but certainly the Russians are fatalistic.

              Comment


              • #8
                So Fatalistic should be a characteristic that the population is willing to sacrifice itself totally just to win a war. Total warfare. I think it would be more likely to fit Germany, than it would fit China or Russia. Then again: I have adviced to give so many traits to Germany:
                Militaristic
                Scientific
                Hegemonious
                Nationalistic
                Fatalistic

                Comment


                • #9
                  Originally posted by Beren
                  So Fatalistic should be a characteristic that the population is willing to sacrifice itself totally just to win a war. Total warfare. I think it would be more likely to fit Germany, than it would fit China or Russia. Then again: I have adviced to give so many traits to Germany:
                  Militaristic
                  Scientific
                  Hegemonious
                  Nationalistic
                  Fatalistic
                  No, war or peace is irrelevant. Fataslistic means your people expect hardships and oppression.

                  I only took a year of Russian, but in that time I learned several ways to say, essentially, "things will always be bad, so it doesn't matter". Given the weather, it's not surprising they would develop language in this way.

                  War weariness is a game effect to describe the population becoming unhappy with the deprivations of war when the war itself is not going well. The two sides to this are 1) needing the war to go well, and 2) expecting to not be deprived after the war ends. Extreme nationalism/militarism would attack the first root, fatalism the second.

                  This same theme is behind the idea that there is less unhappiness from pop-rushing.

                  Comment


                  • #10
                    Oh, I see. In that case I think fatalistic is al right. I would have to disagree on your China scheme. I don't think this argument could be used for China.

                    Comment


                    • #11
                      oh, i like the idea of fatalistic.
                      also maritime (or naval) should be in (+1 movement, no sink in sea, halved costs for naval stuff (units and improvements), great lighthouse, colossus and magellan's voyage trigger golden age)

                      i wouldn't mind some old and new traits that make improvements cheaper. at the moment we have religious, scientific and militaristic. expansionist could reduce costs of granary and courthouses (historicly important for such civs), commercial helps for marketplaces and banks and industrious for powerplants (allthough industrious is powerful enough as it is)
                      - Artificial Intelligence usually beats real stupidity
                      - Atheism is a nonprophet organization.

                      Comment


                      • #12
                        Russians are fatalistic 100%

                        Imperial, isn't it the same as commercial "less corruption expected"?

                        What about division of commercial on two different traits: commercial- extra gold edit: + cheaper marketplaces and banks,
                        and Imperial- less coruption in distant cities, or no distance modifier for coruption at all, only modifier for total number of cities.

                        Or perhaps lawfull- less construction cost for courthouses and police stations and reduced corruption. USA?

                        "No sink in sea" for maritime is too powerfull imho (why to build Great Lighthouse then?), perhaps 'lesser chance to sink in sea' would be better?
                        Last edited by Serb; November 25, 2002, 09:25.

                        Comment


                        • #13
                          I like the idea of splitting commercial in two.

                          Lawful sounds nice, but I think an extra bonus should be included apart from cheaper courthouses and police stations (and maybe more effect of them) I think you should change the name to law-abiding.
                          Maybe we can think of an obedient trait as well, but I am not sure what obedient would mean in civ terms. It would definately go for Egypt (making Egypt obedient, agricultural (or religious))


                          I thought of some different idea. Wouldn't it be great that apart from choosing your government you can also choose your faith?
                          Maybe something like the following options:
                          paganism (ancient Rome, Egypt, Greece, Babylon, India - default type)
                          prophetic monotheism (Hebrews, Persia, medieval Europe, Arabs, Turks (Mayahana buddhism and Manicherism also here))
                          philosophical (China, Japan (Confucius-based), original buddhism, maybe communists, but they could also be secular)
                          secular (modern states all over western Europe)
                          So what do you think? I thought of this this very moment so I am not quite sure what benefits each type should get. The civs could gain a loved and hated type. What do you think?

                          Comment


                          • #14
                            Well, I thought about this too. The only reason why this thing wasn't included in Civ3 is famous American polit corectnes, imho.
                            I guess it's clear that in this case people of faith X could find traits of religion X (how Firaxis describe them) offensive, as well as people of faith Y, Z, etc. And all this situation would ends with multiply cases "religion group X,Y or Z vs. Firaxis"
                            I guess they made right choice, but obviously it's cool idea which could make game only better.
                            Last edited by Serb; November 25, 2002, 09:30.

                            Comment


                            • #15
                              Nomadic is ridiculously powerful. You are talking about rush building a settler in one turn by abandoning a city. While the city is growing, player can concentrate on building units.

                              Agricultural is ridiculosly weak if you consider that +1 food only adds up to 1/2 more citizen.

                              Mountainous is also ridiculosly powerful. CIty will be virtually impervious to assaults and according to civ3 rule city square reaps 2/1/1 Food/Shield/Trade.

                              Somethings need to be balanced here.
                              :-p

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