hey there!
i'm new here and have been reading through a lot of these threads and specially in this forum (Civ3-Civilizations) the topic is always "Civilisation X should be in because of Y".
basically I agree with many people, i too am missing some civs... but which ones to take and drop which other instead?
i just had an idea (for firaxis in XP2 or some mod-creators around here ), how this could be solved fair and square: there should be something like era-packs for civilizations.
- in the ancient era you've got romans, egyptians, babylonians, greek, etc. but also add some others like carthagians, phonecians, cretians, ancient china... just the main 8-12 (mainly extinct) civs.
- in the colonization era there's definetly got to be england, spanish, portugese, french, dutch, etc. for the colonisers and iroquois, aztec, inca, maya, and a lot of other native civs. also some african civs could be added and india of course. i guess 16 civs for this era.
- the industrial pack still should include the english, french, spanish, but exclude the extinct natives and include important industial countries like the americans, germans, japanese, osmans, etc. because in this era, mainly the british and french "colonised" the middle east, arabs should appear too... also 16 nations here.
- in the modern times there should be about 16-24 present world- and regional powers, adding the most powerful nations (so if we take nukes as sign of power, israel, pakistan, india and others could come in question).
basically, the idea would be, that in the beginning you're got culture-based civilizations and towards present time the civs are nations. so even though americans are basicly mainly descendants of european cultures, america as a country MUST be included.
some civs would be there in most eras, but change their attitude. chinese used to be very scientific and cultural in comparison to others, now not any more. germany was extremly aggressive between 1850 and 1950, but since then they're probably the most peaceful power... so in modern times they don't deserve the aggression level=5. japan used to be very isolated, then they opened up and now they are very industrious... and so on and so on... one could bring a lot of these examples.
i admit, that i don't know enough about world history to choose the definite members of each era. we had a lot at school, but as usual it's mainly based on things on the own continent. (btw: my history teacher had some kind of art and literature fetish ... we got to know every painter writer in the medieval times, but he didn't say a word about the second world war wierd guy...)
so please don't hang me, if i got something wrong or forgot some important races, nations or civs... i think you got my point: different sets of civs so noone can say that X should be there instead of Y. and like this it makes a lot more sence than fighting between babylonians (extict for ages) against chinese (always influential) and america (relatively new).
btw: if you begin with the ancient era, you could still play on into modern times. and the other way round a modern country could be used i older eras, etc. maybe one could mix old and new (like in the present version), but of course having ancient and modern china would look strange
the disadvantage of this idea are the unique units. with my solution all in the same era-pack would have more or less at the same time their UUs and GA.
i hope i triggered an interesting thread
sabrewolf
i'm new here and have been reading through a lot of these threads and specially in this forum (Civ3-Civilizations) the topic is always "Civilisation X should be in because of Y".
basically I agree with many people, i too am missing some civs... but which ones to take and drop which other instead?
i just had an idea (for firaxis in XP2 or some mod-creators around here ), how this could be solved fair and square: there should be something like era-packs for civilizations.
- in the ancient era you've got romans, egyptians, babylonians, greek, etc. but also add some others like carthagians, phonecians, cretians, ancient china... just the main 8-12 (mainly extinct) civs.
- in the colonization era there's definetly got to be england, spanish, portugese, french, dutch, etc. for the colonisers and iroquois, aztec, inca, maya, and a lot of other native civs. also some african civs could be added and india of course. i guess 16 civs for this era.
- the industrial pack still should include the english, french, spanish, but exclude the extinct natives and include important industial countries like the americans, germans, japanese, osmans, etc. because in this era, mainly the british and french "colonised" the middle east, arabs should appear too... also 16 nations here.
- in the modern times there should be about 16-24 present world- and regional powers, adding the most powerful nations (so if we take nukes as sign of power, israel, pakistan, india and others could come in question).
basically, the idea would be, that in the beginning you're got culture-based civilizations and towards present time the civs are nations. so even though americans are basicly mainly descendants of european cultures, america as a country MUST be included.
some civs would be there in most eras, but change their attitude. chinese used to be very scientific and cultural in comparison to others, now not any more. germany was extremly aggressive between 1850 and 1950, but since then they're probably the most peaceful power... so in modern times they don't deserve the aggression level=5. japan used to be very isolated, then they opened up and now they are very industrious... and so on and so on... one could bring a lot of these examples.
i admit, that i don't know enough about world history to choose the definite members of each era. we had a lot at school, but as usual it's mainly based on things on the own continent. (btw: my history teacher had some kind of art and literature fetish ... we got to know every painter writer in the medieval times, but he didn't say a word about the second world war wierd guy...)
so please don't hang me, if i got something wrong or forgot some important races, nations or civs... i think you got my point: different sets of civs so noone can say that X should be there instead of Y. and like this it makes a lot more sence than fighting between babylonians (extict for ages) against chinese (always influential) and america (relatively new).
btw: if you begin with the ancient era, you could still play on into modern times. and the other way round a modern country could be used i older eras, etc. maybe one could mix old and new (like in the present version), but of course having ancient and modern china would look strange
the disadvantage of this idea are the unique units. with my solution all in the same era-pack would have more or less at the same time their UUs and GA.
i hope i triggered an interesting thread
sabrewolf
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