Easily, one can only play with (at most) 32 civs out of 64 (or 63, some bug seems to make adding #64 very difficult). That means that at most only half of all the civs will actually play (but 99% of the time this is even less). With only part of the civs playing, the game is smart enough to not make the civs that are very close to each other start at the same time. When the player manually picks the civs he wants to play with, it's of course the responsibility of the player to make sure the map is balanced (or not - it might be fun for a change to play with 10 ME civs on a world map ).
But yes, playing on a 140x70 map with 30 civs is crowded, what do you expect?
But as I said before, CtP2 players generally don't care too much for the earth map and prefer random maps (those generally give a more fair and challenging game anyway), so so far this sort of thing has not caused any problems...
But yes, playing on a 140x70 map with 30 civs is crowded, what do you expect?
But as I said before, CtP2 players generally don't care too much for the earth map and prefer random maps (those generally give a more fair and challenging game anyway), so so far this sort of thing has not caused any problems...
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