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How many Civs do you predict will be in the official XP and which civs will they be?

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  • How many Civs do you predict will be in the official XP and which civs will they be?

    Here's the question I pose to the Apolyton community, how many new civilizations do you think will appear in a new expansion pack, and which civilizations do you predict that they will be?

    Here's my educated guess:
    I predict 8 new civs, since it would bring the number up to a nice even 24, and 8 is half of the number of civs that appeared in the original game, so it is a nice number in that regard as well.

    The eight civs will be
    1. Spanish (due to appearing in Civ 2)
    2. Mongols (due to appearing in Civ 2)
    3. Celts (due to appearing in Civ 2, even though they seemed like a trivial Civ to include, IMHO)
    4. Carthage/Phoenecia (due to appearing in Civ 2)
    5. Vikings (due to appearing in Civ 2)
    6. Arabs (due to appearing in Civ 2 text files)
    7. Incans (due to appearing in Civ 2 text files)
    8. Turks/Mayans/Portugese/Hebrews/Dutch

    The last spot is a tough call. I think all four civs have a feasible chance of being in the game.
    Turks-Extremely important, but could be considered to be too similar to the arabs.
    Mayans- A very unique, distinct civ, but could be left out because of the Inca already being included.
    Portugese-Certainly very prominent throughout history, but could be left out, for better or worse, due to Spain's inclusion
    Hebrews- Very unique, but not as large an impact on history as some of the others mentioned.
    Dutch-A great European Civ, but the fact that it's another European civ could be held against it.

    I would wager that the last civ is either the Turks or Hebrews. The Turks due to their importance in history and the Hebrews due to their uniqueness and marketability (imagine an animated King David!).
    http://monkspider.blogspot.com/

  • #2
    Also, to my thesis' credit, the Alien Crossfire expansion included 7 new factions, a number very close to my predicted 8.
    http://monkspider.blogspot.com/

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    • #3
      I'd like to see the Hebrews as a civilization in the expansion pack. I agree with the rest of your choices. I think they would all make sense to be included in the expansion pack.
      ZigZac

      Having a no smoking section in a restaurant is like having a no peeing section in a swimming pool.

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      • #4
        I'll agree with your number being 8.

        What are the cultural groups again? European. Asian. Americas. African/AncientMidEast? If 8, I'd say 2 for each group.

        European:
        Spanish. UU Conquistador/Crusader
        Viking. UU Berserker

        Asian:
        Mongols. UU HorseArcher
        Siam. UU No clue

        Ancient:
        Phoenecians. UU No clue
        Hebrew. UU Slinger

        Americas:
        Apache. UU No clue
        Mayan. UU No clue
        Canadian. UU Hoser

        Oh. Was that 9? Oh well. 8 of the 9 will make it I'm sure.

        Take off, eh!
        (\__/)
        (='.'=)
        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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        • #5
          I don't know. But I do know this. They will like bananas.

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          • #6
            hmm.. i think there will be 8 new 1's also
            and the previous pic's make sense to me..
            my predictions-
            1) Spanish, very important, in civ2
            2) Vikings, civ 2
            3) Carthagians, civ 2
            4) Mongols, civ 2
            5) Turks, quite important
            6) Celts, civ 2
            last 2 r hard for me to decide
            7) i) Canadians.. but they r close to iroquois and americans.. really close (on maps) ii) Arabs, i might bet on this
            8) i) Australians, kinda doubt it ii) Dutch, i think this one shuld be in.

            many others could be 7 or 8.. and i am prolly missin some.. oh well..

            thats wut i think

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            • #7
              I think Firaxis should have one or two blank "template" civs instead. This way, we can add our own civ to the game, without having to overwrite anyother civ, not to mention having to live with that's face (i know you can edit it, but I don't feel like it)
              I drink to one other, and may that other be he, to drink to another, and may that other be me!

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              • #8
                Originally posted by Thrawn05
                I think Firaxis should have one or two blank "template" civs instead. This way, we can add our own civ to the game, without having to overwrite anyother civ, not to mention having to live with that's face (i know you can edit it, but I don't feel like it)
                "template" civs?

                I think that it would be a better idea to simply have an editor that you can use to create your own civs with their own units and leader portraits. The number of civs you can create should then be limitless, however in game, only 16 should be accessible (maybe that limit should be bumped up on the larger maps). The 'template', however would be a good starting point in creating your civ leaders. But then there'd only need to be one which will come up as soon as the editor opens, or you select New from the file menu.

                Also, you should be able to create new cultural groups so that your custom civs fit in somewhere outside of European, Mediterranean, Middle-Eastern and American cultural groups (eg. If I wanted to create Australian and Aboriginal civilizations, I could have an "Australian" cultural group created). This ability would also make fantasy mods much easier to come up with, as you could have a cultural group for each race (separate groups for human, elvish, orc/goblin and undead kingdoms, etc.)
                "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                • #9
                  I would like to see the:

                  Mongols
                  Turks
                  and Hungarions

                  added in a exspansion pack. But I would also like to another French leader like Napoleon
                  I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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                  • #10
                    Well I think you may well be right but I hope not. Your justification for these civ's appearing in Civ2 is probably in line with Firaxis plans (i.e. rehash some old ideas). Personally I would rather see a series of themed expansions that include more than a few new civ's. What about Civ III : Imperialism? It could include some of the guys on your list like Spain, Apache, and Incans, but I really hope they give us new features that complement the existing game. How about the possibility of part of your Civ rebelling ( maybe one of the new civ's could then be a generic rebelious civ that takes it's name from the civ it broke away from?) perhaps with the introduction of a "rebellious sentiment" in each city that replaces the "corruption increasing with distance from capital" model for controlling the expansion of empires? Perhaps this would encourage the use of colonies to reach essential resources (would any empire throw around settlers as they do now if it increases the risk of a large number of their cities rebelling to form a new civ?). Why not design the new UU's to take advantage of the redisigned game.

                    So I hope for only a few new civ's, around 4 say, that are all in some way related.

                    And what do you mean the Celts where unimportant? Who do you think those Roman legions did all that fighting against?

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                    • #11
                      good thoughts Mikel! i would love to see something like that, or perhaps religion implemented. For example, there would be 5 or 6 religons you could choose from, and each one would have different properties, like the different governments.
                      http://monkspider.blogspot.com/

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                      • #12
                        Originally posted by LordAzreal


                        "template" civs?

                        I think that it would be a better idea to simply have an editor that you can use to create your own civs with their own units and leader portraits. The number of civs you can create should then be limitless, however in game, only 16 should be accessible (maybe that limit should be bumped up on the larger maps). The 'template', however would be a good starting point in creating your civ leaders. But then there'd only need to be one which will come up as soon as the editor opens, or you select New from the file menu.

                        Also, you should be able to create new cultural groups so that your custom civs fit in somewhere outside of European, Mediterranean, Middle-Eastern and American cultural groups (eg. If I wanted to create Australian and Aboriginal civilizations, I could have an "Australian" cultural group created). This ability would also make fantasy mods much easier to come up with, as you could have a cultural group for each race (separate groups for human, elvish, orc/goblin and undead kingdoms, etc.)
                        True, but I'm sure you know how programmers are (hell, I'm becoming one), we always look for the quick fix answer. Have a limitless number of civs might require some rewriting of the code (heaven forbid! ), not to mention drawing the bitmaps to accommodate the new system.
                        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                        • #13
                          SMAC managed to have limitless (or at least room for lots) new factions...they just added to the pool. It's one of my biggest gripes with Civ3.

                          RockHPI

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                          • #14
                            Unless someone knows for sure otherwise, I predict that the XP will have no new civs at all.

                            But if there ARE... then I'm willing to bet that there will be no Celts or Carthaginians. Who could the leader be? I also strongly suspect no Arabs.

                            I'll now struggle to imagine what 8 they would include, rather than what I would prefer to see:

                            1. Spanish
                            2. Incas
                            3. Vikings
                            4. another sub-Saharan civ? Ethiopia?
                            5. Mongols (sigh)
                            6. Brazilians...? (I bet $1.)
                            7. Turks
                            8. er... Thai?

                            That's hard. I frankly doubt that there ARE 8 more civs that would seem to fit in the game.

                            Miznia
                            I hate oral!!

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                            • #15
                              No famous leader for Carthage? Perhaps you unfamillar with a little man by the name of Hannibal Barca.
                              http://monkspider.blogspot.com/

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