Civ3 does indeed need some mind worms to increase the gameplay. Mind worms could migrate from Alpha Centari and arrive in the 20th century.
Announcement
Collapse
No announcement yet.
Mind worms
Collapse
X
-
I think modern barbarians - guerillas, cities/city clusters wanting independance, terrorists - would be far better suited to this game if you want stuff like that.The willow knows what the storm does not; that the power to endure harm outlives the power to inflict it
-
Originally posted by Prince
I think modern barbarians - guerillas, cities/city clusters wanting independance, terrorists - would be far better suited to this game if you want stuff like that.
Comment
-
How about genetically engineered monsters, cloned dinosaurs, or, best of all, Alien Invaders?
I might buy CivIII, if these features were fully implemented.“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
Comment
-
How about 2mice. One really smart and the other one goofy and named after a finger on your hand, and they try to take over the world the whole time your are playing and every once in a while they come up with a good plan but it backfires. That would be way cool.
Comment
-
Originally posted by Fresno
That's true; civ is a game about history; let's keep it that way.
I only like the city-clusters thing because it would add historical accuracy.The willow knows what the storm does not; that the power to endure harm outlives the power to inflict it
Comment
-
I suspect that fundamentalism was removed because it was too powerful in Civ 2. Additionally, I can't think of a major power that has used a fundamentalist government since, say, the industrial revolution. There easily could be many that have, I just can't think of any. Fascism and communism work out to be pretty much the same thing, so there's not much point in putting in a whole other government for fascism.
I'm glad someone made fun of DaShi. Good work, CB2034.Above all, avoid zeal. --Tallyrand.
Comment
-
I agree with the idea of adding fanatics/guerillas, but I think in Civ II they were way too common. Does the U.S. periodically have to deal with guerilla attacks on San Fransisco?? Terrorist activities should basically be damaging military units, blowing up improvements or killing people. Kind of like random bombardment. And there should be a spy mission to root out terrorists.
As for fanatics, I think the main effect of them cropping up should be to cause unhappiness, damage infrastructure and scare people.
Comment
-
Fascism and communism work out to be pretty much the same thing, so there's not much point in putting in a whole other government for fascism.
By the way, I don't think Hitler and Mussolini would like it that they are called communists now...
Comment
-
Originally posted by Fresno
That's true; civ is a game about history; let's keep it that way.
I only like the city-clusters thing because it would add historical accuracy.“As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
"Capitalism ho!"
Comment
Comment