There isn't enough real differentiation between the civs, so we're making a few changes and modifications:
Zulu (Representing all of the Dark Continent)
-Will now have the ability to sell their workers to other civs for gold; however, said workers will only be 50% productive and will be more likely to riot in any city in which they are settled - increased likelihood of burning down buildings.
-Suffer increased economic corruption regardless of government type
-Will only be able to select despotism as a govt type.
French
-Have reintroduced something similar to the old CivI&CivII senate, but called 'national will.' National Will will often force the French player to surrender. During ensuing peace negotiations, the French player or AI will be forced to accept any and all terms, to which the French player must reply "thank you, kind sir, thank you for sparing us!"
-French AI is also now programmed with 'ungracious forgetfulness.' This will force it to quickly snub allies and forget all kind actions toward it. If you save the French from ruin, expect them to act toward you as though you just ran over their dog.
Germans
-Are now 'Militaristic, Scientific, AND Industrious.' I mean, c'mon, the krauts are known for their efficiency and engineering acumen.
-Have new ability to remove all foreign population points from their captured cities. This increases empire wide happiness, and results in shield bonus. Upsets relations with other civs.
-Two Front War. Any time the Germans declare war, or have war declared on them, all other bordering nations have a significant chance of also declaring war on Germany - regardless of any pacts or treaties.
Americans
-Borders are porous. Foreign civs can send their workers into America. These 'workers' will appear to the American AI or player like regular American worker units, but they will not actually get any work done. Additionally, they will occasionally send state secrets (technology) back to their home civ.
-Give Us Your Weak... Any time a foreign civ which has a city suffer civil disorder, there is a chance the unhappy populations points will migrate to the nearest American city.
-American players and AI will also experience a diplomatic penalty, which will cause all other civs to beg for money every turn. If they are given money, they will promptly accuse America of not giving enough and their attitude toward America will drop a little. If they are not given money, their attitude toward America will drop to as much as possible.
More to come, and suggestions are welcome....
--
Life is Short, Enjoy It.
Zulu (Representing all of the Dark Continent)
-Will now have the ability to sell their workers to other civs for gold; however, said workers will only be 50% productive and will be more likely to riot in any city in which they are settled - increased likelihood of burning down buildings.
-Suffer increased economic corruption regardless of government type
-Will only be able to select despotism as a govt type.
French
-Have reintroduced something similar to the old CivI&CivII senate, but called 'national will.' National Will will often force the French player to surrender. During ensuing peace negotiations, the French player or AI will be forced to accept any and all terms, to which the French player must reply "thank you, kind sir, thank you for sparing us!"
-French AI is also now programmed with 'ungracious forgetfulness.' This will force it to quickly snub allies and forget all kind actions toward it. If you save the French from ruin, expect them to act toward you as though you just ran over their dog.
Germans
-Are now 'Militaristic, Scientific, AND Industrious.' I mean, c'mon, the krauts are known for their efficiency and engineering acumen.
-Have new ability to remove all foreign population points from their captured cities. This increases empire wide happiness, and results in shield bonus. Upsets relations with other civs.
-Two Front War. Any time the Germans declare war, or have war declared on them, all other bordering nations have a significant chance of also declaring war on Germany - regardless of any pacts or treaties.
Americans
-Borders are porous. Foreign civs can send their workers into America. These 'workers' will appear to the American AI or player like regular American worker units, but they will not actually get any work done. Additionally, they will occasionally send state secrets (technology) back to their home civ.
-Give Us Your Weak... Any time a foreign civ which has a city suffer civil disorder, there is a chance the unhappy populations points will migrate to the nearest American city.
-American players and AI will also experience a diplomatic penalty, which will cause all other civs to beg for money every turn. If they are given money, they will promptly accuse America of not giving enough and their attitude toward America will drop a little. If they are not given money, their attitude toward America will drop to as much as possible.
More to come, and suggestions are welcome....
--
Life is Short, Enjoy It.
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