So, every civ has a unique unit. How about unique city structures? Introducing them to the game would make sense historically and add some more diversity, civilization-wise. I don't think adding a second Unique Unit would be that great, because there is a good possibility of making the game less balanced, military-wise. But that is to be discussed in this thread. What I was thinking about is adding city structures that would be something like "Extra Small Wonders". Only one of the civilization will be able to build them, but the one that can do that will be able to build them in every city. Unique City Structures would add some benefits to the cities. For each civilization they (structures) could also become available at different time periods. The list of structures / benefits / time periods could look something like this:
Of course, there could be a lot of debate about which buildings should on the list / what benefits they should give. But that is not the point here. The point is the idea itself. Will the introduction of UCT's be interesting / improve the game / **insert other good things here**, or not? I think that if they are introduced, they should add benefits that the civ does not yet have. For example, if a civ is militaristic and religious, it's unique building should add more scientific output to their cities, etc... Of course, they should not act for the whole duration of the game, but become obsolete with certain breakthroughs. For example, Germany's castles would not be effective any more after the invention of Motorized transportation, maybe earlier, but you get the point. So that pretty much sums up my idea...
- Rome - Forum / Commerce+ or Corruption- / Early in the game
- Greece - Theatre / Culture+ / Early in the game
- Germany - Castle / defense+ / Middle Ages
- Egypt - Brewery(?) / acts as another luxury resource in the city / Early in the game
- Russia - Kremlin / defense+ / Middle Ages
- Britain - Stonehenge / science+ / Early in the game
- etc...
Of course, there could be a lot of debate about which buildings should on the list / what benefits they should give. But that is not the point here. The point is the idea itself. Will the introduction of UCT's be interesting / improve the game / **insert other good things here**, or not? I think that if they are introduced, they should add benefits that the civ does not yet have. For example, if a civ is militaristic and religious, it's unique building should add more scientific output to their cities, etc... Of course, they should not act for the whole duration of the game, but become obsolete with certain breakthroughs. For example, Germany's castles would not be effective any more after the invention of Motorized transportation, maybe earlier, but you get the point. So that pretty much sums up my idea...
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