Since a significant number of people in round 1 of this poll wanted to only change certain things about the existing civs, it seems only logical to have a second round of that poll in which the question is what parts of the existing civs exactly we should/shouldn't change. Hence this poll... Of course, those who don't want to change anything at all simply select the (first &) last option, those who think we should freely be 'allowed' to change everything (like yours truly ) will have to select all but the last option.
Clarification
First option: the multiple choice vote doesn't count the total number of votes casted (the number at the bottom is the sum of the number of votes for every option but since you can select up to 14 options it doesn't really mean anything). If this poll is to mean anything we need to know what *portion* of the voters did/didn't select certain options, not what *number* of voters.
CSA: Civilization Specific Ability (not Confederate States of America ). Currently Militaristic, Expansionist, Religious, Scientific, Industrious and Commercial; hopefully we'll be able to add 2 (or 3) more (Agricultural and Seafaring/Maritime) but it's still uncertain whether or not this is technically possible (changing CSAs when new ones can't be added could be useful to prevent that too many civs have the same combinations).
City lists: with 'fixing' I mean only do something about the mistakes made by Firaxis: one example I found is that the Russian city list has both the names Tbilisi and Tiflis on it. The first is the Russian name for the capital of Georgia (in the Caucasus, not in the Appalachian Mts. ), while the second is the English name for that city. I found several similar mistakes in the city lists already.
With 'changing' I mean actually making radical changes to the city lists: I personally have at least 20 cities to add to the Roman city list and a few that should perhaps be removed from it.
Edit: In case it wasn't obvious, the above examples are just that, examples (before anyone starts b*tching ). It remains to be seen whether or not these examples will actually be implemented...
Clarification
First option: the multiple choice vote doesn't count the total number of votes casted (the number at the bottom is the sum of the number of votes for every option but since you can select up to 14 options it doesn't really mean anything). If this poll is to mean anything we need to know what *portion* of the voters did/didn't select certain options, not what *number* of voters.
CSA: Civilization Specific Ability (not Confederate States of America ). Currently Militaristic, Expansionist, Religious, Scientific, Industrious and Commercial; hopefully we'll be able to add 2 (or 3) more (Agricultural and Seafaring/Maritime) but it's still uncertain whether or not this is technically possible (changing CSAs when new ones can't be added could be useful to prevent that too many civs have the same combinations).
City lists: with 'fixing' I mean only do something about the mistakes made by Firaxis: one example I found is that the Russian city list has both the names Tbilisi and Tiflis on it. The first is the Russian name for the capital of Georgia (in the Caucasus, not in the Appalachian Mts. ), while the second is the English name for that city. I found several similar mistakes in the city lists already.
With 'changing' I mean actually making radical changes to the city lists: I personally have at least 20 cities to add to the Roman city list and a few that should perhaps be removed from it.
Edit: In case it wasn't obvious, the above examples are just that, examples (before anyone starts b*tching ). It remains to be seen whether or not these examples will actually be implemented...
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