XP CIV OVERLAP.
The subtitle: Why you are all wrong and I am stunningly handsome (and right)
-------------------------------
I'm convinced that 90% of you guys who are advocating certain civs for the expansion pack are forgetting the basic concept of the civ games - that civs endure while nations and empires come and go. We can quickly eliminate some of the proposed civs by asking ourselves if their real-life existence could be explained by in-game mechanisms.
For instance, the Byzantines, currently #16 on the old voting list. The cities that eventually constituted the Byzantine empire may have been founded by Greeks, Romans or Babylonians, but they were controlled in the end by the Romans. When the Germans or French (or maybe Russians or XP mongols) conquered the Roman capital, the Roman civ underwent a civil war, and the Byzantine civ was born, constituting roughly half of the old Roman empire.
See? Easy peazy. No need for a separate Byzantine civ in the XP.
Now, of course I realize that the standard Civ3 civs already encompass some of these relationships - what is an American civ but a bunch of wayward English, French and Spanish cities? and what are English, French and Spanish civs but castoffs of former Celtic and Roman empires?
Nonetheless, if we agree that we can't, for the purpose of this discussion, alter the original civ3 civs, we should be able to better weigh the merits of the proposed XP civs. I'm gonna start doing it in a post to follow. Feel free to lend your own defenses and attacks on the popular XP civs.
-------------------------------
This will pretty much constitute a history of the world in Civ-like terms.
The subtitle: Why you are all wrong and I am stunningly handsome (and right)
-------------------------------
I'm convinced that 90% of you guys who are advocating certain civs for the expansion pack are forgetting the basic concept of the civ games - that civs endure while nations and empires come and go. We can quickly eliminate some of the proposed civs by asking ourselves if their real-life existence could be explained by in-game mechanisms.
For instance, the Byzantines, currently #16 on the old voting list. The cities that eventually constituted the Byzantine empire may have been founded by Greeks, Romans or Babylonians, but they were controlled in the end by the Romans. When the Germans or French (or maybe Russians or XP mongols) conquered the Roman capital, the Roman civ underwent a civil war, and the Byzantine civ was born, constituting roughly half of the old Roman empire.
See? Easy peazy. No need for a separate Byzantine civ in the XP.
Now, of course I realize that the standard Civ3 civs already encompass some of these relationships - what is an American civ but a bunch of wayward English, French and Spanish cities? and what are English, French and Spanish civs but castoffs of former Celtic and Roman empires?
Nonetheless, if we agree that we can't, for the purpose of this discussion, alter the original civ3 civs, we should be able to better weigh the merits of the proposed XP civs. I'm gonna start doing it in a post to follow. Feel free to lend your own defenses and attacks on the popular XP civs.
-------------------------------
This will pretty much constitute a history of the world in Civ-like terms.
Comment