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Why UU will be irrelevant in a regular game

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  • Why UU will be irrelevant in a regular game

    I have said that UU will be irrelevant in a regular game but I haven't said why. Think back, if you are a good civer, haven't you found that you were typically always one step ahead of the AI? In other words, because of your superior ability (even deity) to effectively manage your city resources and climb the tech tree, your military units were always better than what the AI could throw at you? When they were charging with horsemen/phalanx, you were defending with walled pikemen. When they had Knights and Cannon, you were shooting them down with Musketeers. When they had Musks, you had Riflemen. When they had Cavalry, you were into Armor Vehicles and air units. Unique Units (UU) won't provide any more of an advantage to the AI because even if they developed a 4-4-3 Rider UU instead of a Knight, you will likely be countering with a 8-3-3 Cavalry Regular Unit.

    It has been surmised that perhaps the Civ3 AI is better and "more balanced" (whatever that means). I'm sure most of the good/expert civers will not think so after a few games.

    That is also why I have said that Unique Units belong in scenarios where nearly ALL units are unique or customized, and specifically tailored to a time period where you can have 6 different versions of a Chariot or Armor, for example.

    While I don't think that UU will have very much strategic value, it does perhaps add flavor to the game. But instead of a civ generating one UU, I prefer to play with scenarios where everything they have are unique, not just one.

  • #2
    The UU maybe won't help the player, but it will help the AI.
    Creator of the Civ3MultiTool

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    • #3
      Steve - you're thinking in terms of Civ 2.

      In Civ 3, I don't want to be one step ahead of the AI. I want to be on par or one step behind, especially on the higher levels.
      "Chegitz, still angry about the fall of the Soviet Union in 1991?
      You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

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      • #4
        Originally posted by orange
        Steve - you're thinking in terms of Civ 2.

        In Civ 3, I don't want to be one step ahead of the AI. I want to be on par or one step behind, especially on the higher levels.
        This is certainly what we hope for. Question is, will the AI be so strong, even at Deity, without cheating too openly and shamelessly?
        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

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        • #5
          Only 'cheating' will take place on Deity, apparently. All other levels play fair.
          "Chegitz, still angry about the fall of the Soviet Union in 1991?
          You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

          "I was hoping for a Communist utopia that would last forever." - Imran Siddiqui

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          • #6
            Originally posted by orange
            Only 'cheating' will take place on Deity, apparently. All other levels play fair.
            didn't they said instead that cheating will take place above Prince ( King and on )? Prince will be par, and on the two easiest levels the cheating advantages the player.
            The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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            • #7
              Sorry, Steve, that you feel that way about the UUs. But to keep this brief: I disagree with your point. The UUs may actually give the AI a great deal of advantage, especially if Firaxis has coded the AI to make use of them, and to plan on using them.

              Of course, we won't know until the game is here. But until we know, you can rest in the comfort that the option to shut the UUs off is available to you.

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              • #8
                he's not gonna think they're worthless when the zulus throw mounds and mounds of impis at him!

                but really, i think the ai will be good anough to have fun above king, and i always have a small empire (perfectionist) so the ai can expand more and be more dangerous to me that way

                the uu will add a new angle on strategy for human and especially ai. look for the ai to attack weak neighbors and human when he's leading at the time they get their uu.
                Prince of...... the Civ Mac Forum

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                • #9
                  Anunikoba: Can you provide a hypothetical example in how an AI can have a great advantage over a human player that relates to the UU?

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                  • #10
                    Re: Why UU will be irrelevant in a regular game

                    Originally posted by Steve Clark
                    While I don't think that UU will have very much strategic value, it does perhaps add flavor to the game. But instead of a civ generating one UU, I prefer to play with scenarios where everything they have are unique, not just one.
                    Glad you included the "add flavor" admission! As someone who does not play a lot of scenarios, I will enjoy having a little spice in the regular game. I have to agree that the unique units won't add that much to strategic considerations, but it will be nice to see the different civs have something unique with which to play.
                    "Stuie has the right idea" - Japher
                    "I trust Stuie and all involved." - SlowwHand
                    "Stuie is right...." - Guynemer

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                    • #11
                      ... But in multiplayer if the UU's are not disabled, it can create problems... then again, if they are not disabled it would be good not to join that game

                      However, I have brought up an interesting point
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                      • #12
                        On the higher levels, the AI usually starts out with more settlers and more techs. Since it also has accelerated research and research, it usually dominated in the early game. At least in my early games. Just over time, I could build an advantage.

                        So I do think that early units such as legions, impi and hoplites will make quite a difference. And I think that warmongers will be very put back by ancient defence units with a defence rating of 3. Since the Greeks are my favorite civ already, I am sure those hoplites will add quite a bit of safety to my early empire when the evil enemy stands before my gates.

                        As for later units...bah. I don't really plan on letting the Americans live long enough for them to develop an F-15. Lots of good will a unit never getting obsolete do for them if they're dead by the time they researched it.

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                        • #13
                          So What? So what if you are ahead of the AI every advance. What harm are the UUs doing might i ask? They weren't made all that powerful so that everyone is practically the same (game balancing) and that it wouldn't be vital to have UUs, otherwise they would be far more powerful. Why does you still being able to easily defeat them make them a bad addition. They were put there for spice and flavor not for a more diffuclt game.
                          Let us unite together as one nation, a world nation" - Gundam Wing

                          "The God of War will destroy all mortals whom dare stand in his way"

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                          • #14
                            I think they will definately help the AI. At least most of em will. The zulus and the aztecs will cover more ground with early exploration, you will have a hard time conquering the greeks in the classical era. Etc. for every unit (except that stupid egyptian chariot, what were they thinking?). Maybe you've had a different experience with civ 2, but early in the game if I had a tech edge, it wasn't by much. I never really would be terribly ahead untill near the end of the game where I would be modern while the rest were still industrial or preindustrial.

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                            • #15
                              Originally posted by Steve Clark
                              Anunikoba: Can you provide a hypothetical example in how an AI can have a great advantage over a human player that relates to the UU?
                              nooooPe

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