I have said that UU will be irrelevant in a regular game but I haven't said why. Think back, if you are a good civer, haven't you found that you were typically always one step ahead of the AI? In other words, because of your superior ability (even deity) to effectively manage your city resources and climb the tech tree, your military units were always better than what the AI could throw at you? When they were charging with horsemen/phalanx, you were defending with walled pikemen. When they had Knights and Cannon, you were shooting them down with Musketeers. When they had Musks, you had Riflemen. When they had Cavalry, you were into Armor Vehicles and air units. Unique Units (UU) won't provide any more of an advantage to the AI because even if they developed a 4-4-3 Rider UU instead of a Knight, you will likely be countering with a 8-3-3 Cavalry Regular Unit.
It has been surmised that perhaps the Civ3 AI is better and "more balanced" (whatever that means). I'm sure most of the good/expert civers will not think so after a few games.
That is also why I have said that Unique Units belong in scenarios where nearly ALL units are unique or customized, and specifically tailored to a time period where you can have 6 different versions of a Chariot or Armor, for example.
While I don't think that UU will have very much strategic value, it does perhaps add flavor to the game. But instead of a civ generating one UU, I prefer to play with scenarios where everything they have are unique, not just one.
It has been surmised that perhaps the Civ3 AI is better and "more balanced" (whatever that means). I'm sure most of the good/expert civers will not think so after a few games.
That is also why I have said that Unique Units belong in scenarios where nearly ALL units are unique or customized, and specifically tailored to a time period where you can have 6 different versions of a Chariot or Armor, for example.
While I don't think that UU will have very much strategic value, it does perhaps add flavor to the game. But instead of a civ generating one UU, I prefer to play with scenarios where everything they have are unique, not just one.
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