Announcement
Collapse
No announcement yet.
CIV OF THE WEEK: Zulus
Collapse
X
-
They are a militaristic and expansionistic civ (sound like nasty little bastards ) headed by Shaka Zulu, and start with Warrior Code and Pottery. Their special unit is an Impi, an upgraded Spearman, so they have 1-2-2 (ADM) as opposed to 1-2-1 for a normal Spearman, so they sound like a useful reconnaisance unit.
And there is a bit of babble about who the Zulu are.Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
-
Well the concept Firaxis seem to describe is that they are a 'mobile defence force', which can move from one part of the empire to another reasonably quickly to reinforce positions against attack...Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Comment
-
221 would have been better, IMO."Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
Comment
-
Yeah, I mean...a phalanx with a decent attack basically
btw: don't bother trying to post this at CGN first, I already beat you to it"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
Comment
-
Aha, but if you read correctly, it also said that the Impi also require no resources, which will undoubtedly be a great boon in the beginning of the game. That means you'll be able to pump these guys out without having to worry about colonies or anything. Looks like a strong unit to have----
"I never let my schooling get in the way of my education" -Mark Twain
Comment
-
Originally posted by Mahdimael
Aha, but if you read correctly, it also said that the Impi also require no resources, which will undoubtedly be a great boon in the beginning of the game. That means you'll be able to pump these guys out without having to worry about colonies or anything. Looks like a strong unit to have"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
Comment
-
I don't like the name Impi, the names gives me images of small imps. If their abilities are proved to be poor compared to other UU I will no doubt end up calling them Gimpies instead.One day Canada will rule the world, and then we'll all be sorry.
Comment
-
I think the Impis are great competition for the job of "most useless UU". And people were complaining about Cossacks!Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
Comment
-
I don't know about that Comrade...
think about the benefits of a mobile phalanx for exploration purposes, especially early in the game. The problem with using a horseman is that it is easily defeated by barbs. At least now you'll have an easier time exploring"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
Comment
-
Originally posted by orange
At least now you'll have an easier time exploringThe problem with leadership is inevitably: Who will play God?
- Frank Herbert
Comment
-
I said that the Cossack was lousy UU, and I think the Impi is cool. A movement of 2 for a cheap defensive unit you have nearly right at the start is great.
Think about it: In the beginning, the computer enemy is usually strongest and can wreak havoc among you. As a peaceful expansionist, I often neglect my defence in new cities a bit, concentrating on infrastructure.
A 2-movement defender (twice as fast as the standard) can just hop over much faster from neighbouring cities to defend an attacked city. It can also be used to explore safely, defend against barbarians and just hinder the enemy to expand, be stationed in strategic bottlenecks and be used as quick resupply in case you really need to rush a defence into a city. All that for the same cost as your standard spearman.
A 2-2-1 unit would probably be useless once Legions (3-2-1?) are availible.
On the other hand, your cossack gives you only 30 percent more defense for a costly attack unit at a much later period of time.
And I even think that the Impi measure up pretty well against the war chariot (Egyption, 2-1-2, as good as any horseman) and is certainly cooler than the Jaguar warrior (Aztec, 1-1-2).
Too bad I don't like the Zulus otherwise.
Comment
Comment