I just thought I'd start a debate as to what cultural qualities the CSAs actually represent. I've commented on these in various threads, and decided to condense it all in one place.
Militaristic: A society can be considered "militaristic" when it considers military prowess to be a virture, usually a "manly" virtue. A culture that values the ability of raiders to defeat their tribal enemies would be considered militarist. A culture that believes every able bodied male should maintain some sort of military training, and his own weapons, would be considered militarist. The Greeks had a code like this (brought to it's full measure in the Spartans), as did the Germanic tribes (and the Germans up until after WWII). The Romans were like this (only warriors could vote in Rome). Once could say that while the Anglish were like this (continued in the attempts to force a militia system on the populace in their early days) the English (or rather, the British) were not.
Commercial: In short, any civilization who's merchant class is regarded highly. The ability to make money is a good skill, and men of wealth have considerable influence in this society, lacking the stigma they possess in non-commercial societies. The Romans were most assuredly this way, as were the Phonecians. The English, most definately. I'm not so sure about the French, considering the French Revolution was the birthplace of socialism, and that influence remains in France to this day. America could also be considered not commercial, for while there are those who value the creation of wealth, for every one of those, there is a unionist or socialist who would tear down the edifice of wealth if they could.
Expansionist: A culture that very deliberately expand their influence, because they can, because they wish to, because it is their right, is expansionist. The Romans might be considered expansionist, because they conquered an empire, but it may also be said it was largely acquired by accident at the provocations of those that were jealous of their power (Carthage, the various Greek areas, etc.) America is the very epitome of expansionism, first in their (or should I say, our) concept of "Manifest Destiny," the idea that the whole continent is theirs for the taking, and now in the relentless expansionism of our industrial enterprises. A culture that believes it's system is so right that it should be extended as far as it can be extended could be considered expansionist, whether it be Militarist-Expansionist, believing they expand simply because they *can*, Scientific-Expansionist, believing they should expand to enlighten the world, or Religeous-Expansionist, for precisely the same reason, or because God said so.
Scientific: A culture that loves truth, that seeks out reality, that doesn't place it's entire stock in it's traditions, in the old ways, would be considered scientific. Greece is the very be all and end all of this concept, particularly in Athens (if you believe your elementary school history classes). The Germans are known for trying to come up with new ideas. The Babylonians were pretty good for this, being ahead in Astronomy, before their city dried up completely. The religeous fears the new, the non-scientific is indifferent to the new, the scientific embraces it.
Religeous: A culture that values fear of God, the Gods, the Great Unknown, etc. as a virtue would be considered religeous. A culture that values social harmony and the old ways over all else could be considered religeous. Though every culture has a religeous component, a "religeous" culture is generally united in one single belief. The Egyptians were most assuredly a religeous culture, as were the Babylonians, the Israelites, and, indeed, much of the Fertile Crecent of those days. A culture that has been around a long time, and sees it's glories as a part of the past, tends to be reliegous (thus most of the religeous cultures in Civ3 are very old ones). Religeous cultures are the first to define as "threat" a new concept that comes from outside.
Industrious: Productive labor is the highest virtue for an Industrious civilization. I commented earlier that Commerce isn't applicable to America: Industry most certainly is. Though not all value making money, nearly all consider working to be a moral requirement, and many can see only physical labor as moral (while others, the work of the mind, but for all, it is work that is valued). The Egyptians thought of toil on the land, for the Pharoah, as their purpose in life. I can't comment on any other civilizations listed as "Industrious" for Civ3, due to a lack of information. But this is one I understand well, having felt the influence of this creed all my life, as an American. Anyone who can not or will not work is useless, not worthy of consideration, to most people. This is the reason that America has never adopted the socialist system most of Western Europe has adopted (and why I question France as an industrial civilization, let alone commercial-industrial).
I'm sure my biases show through clearly, and some serious flamewars will likely result.
Still, my intent is to debate the exact nature of what is represented by the CSAs.
Militaristic: A society can be considered "militaristic" when it considers military prowess to be a virture, usually a "manly" virtue. A culture that values the ability of raiders to defeat their tribal enemies would be considered militarist. A culture that believes every able bodied male should maintain some sort of military training, and his own weapons, would be considered militarist. The Greeks had a code like this (brought to it's full measure in the Spartans), as did the Germanic tribes (and the Germans up until after WWII). The Romans were like this (only warriors could vote in Rome). Once could say that while the Anglish were like this (continued in the attempts to force a militia system on the populace in their early days) the English (or rather, the British) were not.
Commercial: In short, any civilization who's merchant class is regarded highly. The ability to make money is a good skill, and men of wealth have considerable influence in this society, lacking the stigma they possess in non-commercial societies. The Romans were most assuredly this way, as were the Phonecians. The English, most definately. I'm not so sure about the French, considering the French Revolution was the birthplace of socialism, and that influence remains in France to this day. America could also be considered not commercial, for while there are those who value the creation of wealth, for every one of those, there is a unionist or socialist who would tear down the edifice of wealth if they could.
Expansionist: A culture that very deliberately expand their influence, because they can, because they wish to, because it is their right, is expansionist. The Romans might be considered expansionist, because they conquered an empire, but it may also be said it was largely acquired by accident at the provocations of those that were jealous of their power (Carthage, the various Greek areas, etc.) America is the very epitome of expansionism, first in their (or should I say, our) concept of "Manifest Destiny," the idea that the whole continent is theirs for the taking, and now in the relentless expansionism of our industrial enterprises. A culture that believes it's system is so right that it should be extended as far as it can be extended could be considered expansionist, whether it be Militarist-Expansionist, believing they expand simply because they *can*, Scientific-Expansionist, believing they should expand to enlighten the world, or Religeous-Expansionist, for precisely the same reason, or because God said so.
Scientific: A culture that loves truth, that seeks out reality, that doesn't place it's entire stock in it's traditions, in the old ways, would be considered scientific. Greece is the very be all and end all of this concept, particularly in Athens (if you believe your elementary school history classes). The Germans are known for trying to come up with new ideas. The Babylonians were pretty good for this, being ahead in Astronomy, before their city dried up completely. The religeous fears the new, the non-scientific is indifferent to the new, the scientific embraces it.
Religeous: A culture that values fear of God, the Gods, the Great Unknown, etc. as a virtue would be considered religeous. A culture that values social harmony and the old ways over all else could be considered religeous. Though every culture has a religeous component, a "religeous" culture is generally united in one single belief. The Egyptians were most assuredly a religeous culture, as were the Babylonians, the Israelites, and, indeed, much of the Fertile Crecent of those days. A culture that has been around a long time, and sees it's glories as a part of the past, tends to be reliegous (thus most of the religeous cultures in Civ3 are very old ones). Religeous cultures are the first to define as "threat" a new concept that comes from outside.
Industrious: Productive labor is the highest virtue for an Industrious civilization. I commented earlier that Commerce isn't applicable to America: Industry most certainly is. Though not all value making money, nearly all consider working to be a moral requirement, and many can see only physical labor as moral (while others, the work of the mind, but for all, it is work that is valued). The Egyptians thought of toil on the land, for the Pharoah, as their purpose in life. I can't comment on any other civilizations listed as "Industrious" for Civ3, due to a lack of information. But this is one I understand well, having felt the influence of this creed all my life, as an American. Anyone who can not or will not work is useless, not worthy of consideration, to most people. This is the reason that America has never adopted the socialist system most of Western Europe has adopted (and why I question France as an industrial civilization, let alone commercial-industrial).
I'm sure my biases show through clearly, and some serious flamewars will likely result.
![evil grin](https://apolyton.net/core/images/smilies/evil2.gif)
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