Are any of you concerned that chosing a civ to play, with its predefined attributes, will limit strategy and replayability?
Are any of you concerned that any of the AI civs, with its predefined attributes, will become predictable?
Adm.Naismith alluded to this in a different way and while it has been said that such things can be turned off, what would be its effect?
I'm just trying to get a gauge on how this might affect strategy. Do you want the civs to be predictable in any way, thus making it easier to play the main game? If you are a hard-core Civ2 player, is this something we should fear or immediately stay away from? To answer my own question, in part, I want an AI that acts and reacts according to game situations, not based on predefined patterns. In Civ2, all civs acted exactly the same, mainly stupid. How will this be improved in Civ3?
Are any of you concerned that any of the AI civs, with its predefined attributes, will become predictable?
Adm.Naismith alluded to this in a different way and while it has been said that such things can be turned off, what would be its effect?
I'm just trying to get a gauge on how this might affect strategy. Do you want the civs to be predictable in any way, thus making it easier to play the main game? If you are a hard-core Civ2 player, is this something we should fear or immediately stay away from? To answer my own question, in part, I want an AI that acts and reacts according to game situations, not based on predefined patterns. In Civ2, all civs acted exactly the same, mainly stupid. How will this be improved in Civ3?
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