Should there be an option to randomize unique units? I'm not sure I like it that when you begin a game, you know about when you'll get your UU and golden age, along with the UUs and golden ages of other civs. With this information, you could decide to kill the Americans and Germans early while you have the chance. If UUs are randomized and you don't know when you'll get yours, you won't be able to plan ahead in this way. Also, you couldn't rush to the technology that gives you your UU or prepare the necessary resources for its building. Imagine suddenly finding out that the Chinese, who you had ignored for so long, had developed panzers and were staging a surprise attack! Sure, the names may not go with the civ but that is only a minor detail that could probably be edited anyway. Personally, I believe random unique units would be fun and would add to the replayability.
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Should there be an option to randomize UUs?
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I guess an option wouldn't hurt
And it would be really cool to see the mighty french Impi getting closer to your borders to take one of your cities.Visit Gamacather (GC)!
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I'd like this.
I also would like it if u couldn't tell what another civ was. And thus you would never know that the romans had that secret unit up their sleeves, and when exactly they would get it.
I think that such a implementation of unique units and inherent attributes might cause me to actually use them.By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.
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No reason? How about surprise? Never nowing just waht your opponent is gonig to do. Give the computer a bit of oomph.
An american impi? Silly? Yes. But so is an american phalanx.By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.
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Originally posted by d_dudy
uberkrux has a ponit. an american imp would make no sense. there's no need for random uu's
If you have a problem with the names, I'm sure there's something in the editor change unit names so you could make them less civ specific. Anyway, the point is to rewrite history, not follow it.
Right now the vote is split 12-12, but "yes" has been catching up.
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I voted yes.
Obviously, having this option would not lead to historically accurate games, but does it matter?? Including this option would allow you to play a game where you dont know exactly how it will play through to the end. More fun, i say!!I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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Yes, every option makes the game better. Personally, though, I wouldn't use it."I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
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Originally posted by Akron
Would you like to read my original post?
If you have a problem with the names, I'm sure there's something in the editor change unit names so you could make them less civ specific. Anyway, the point is to rewrite history, not follow it.
Right now the vote is split 12-12, but "yes" has been catching up.Prince of...... the Civ Mac Forum
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Originally posted by d_dudy
i don't care what you would call it an american uu running around like crazy tthrowing spears around isn't right at allI'm building a wagon! On some other part of the internets, obviously (but not that other site).
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