Originally posted by Napoleon Hitler:
I dislike the 2/1/2 (attack/defense/move) setup of the Babylonian Bowman Unit.
Here is why:
1) the Egyptian War Chariot is already 2/1/2, and rightly so, given a Standard Chariot is 1/1/2
2) the Babylonian Bowman rides no horse or vehicle to increase its speed, and given the numbers for a Standard Archer 2/1/1, I cannot see why the Babylonian Bowman should be any faster
To reduce redundancy and unrealistic speed, here are three possible changes that could be made to the Babylonian Bowman Unit:
1) make the Babylonian Bowman a 2/2/1
2) make the Babylonian Bowman a 3/1/1
3) make the Babylonian Bowman a 2(2)/1/1
Explanations:
1) Increase its defense. The attack of an archer with the defense of a spearman = nice unit.
2) Increase its attack. This would make it quite a conqueror early in the game. A good offense is a good defense.
3) Give it the ability to bombard the enemy. This would give it the ability to attack enemies from a distance without suffering any direct damage. Only if the enemy survived the bombardment of arrows and was close enough to attack when its turn came around would it be able to inflict damage on the Bowman.
I especially like the third idea. It would most likely be the first unit to get the bombard capability assuming that you could make it with Warrior Code technology.
Also, changing it to any of the above three recommended (a/d/m)'s would be more realistic than a dramatic increase in speed and would take some redundancy out of the game (see the Egyptian War Chariot).
I dislike the 2/1/2 (attack/defense/move) setup of the Babylonian Bowman Unit.
Here is why:
1) the Egyptian War Chariot is already 2/1/2, and rightly so, given a Standard Chariot is 1/1/2
2) the Babylonian Bowman rides no horse or vehicle to increase its speed, and given the numbers for a Standard Archer 2/1/1, I cannot see why the Babylonian Bowman should be any faster
To reduce redundancy and unrealistic speed, here are three possible changes that could be made to the Babylonian Bowman Unit:
1) make the Babylonian Bowman a 2/2/1
2) make the Babylonian Bowman a 3/1/1
3) make the Babylonian Bowman a 2(2)/1/1
Explanations:
1) Increase its defense. The attack of an archer with the defense of a spearman = nice unit.
2) Increase its attack. This would make it quite a conqueror early in the game. A good offense is a good defense.
3) Give it the ability to bombard the enemy. This would give it the ability to attack enemies from a distance without suffering any direct damage. Only if the enemy survived the bombardment of arrows and was close enough to attack when its turn came around would it be able to inflict damage on the Bowman.
I especially like the third idea. It would most likely be the first unit to get the bombard capability assuming that you could make it with Warrior Code technology.
Also, changing it to any of the above three recommended (a/d/m)'s would be more realistic than a dramatic increase in speed and would take some redundancy out of the game (see the Egyptian War Chariot).
What do you think about this? Should they reduce the Babylonian Bowman's mobility? It is a bit odd to think that a foot archer could keep up with a chariot in a race.
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