We have now been talkng about new civilization abilities for the expansion pack for a while. While I was just posting about additional abilities, I started to think that: Are the current abilities balanzed?
Take a look at the Firaxis list at Civ3 official site.
While I looked at them I started to think that is Expansionit underbalansed compared to the others when it has as effect 2 only an scout for you at the beginning?
So is it balanzed?
Of course it would help estimating if I knew which science is required for scout.
But anyway I now do think that maybe expansionist would need someting else/more as effect 2. (Ex. incresed sightrange +1 for scouts)
What do you think, are the abilities balanzed or...?
Take a look at the Firaxis list at Civ3 official site.
While I looked at them I started to think that is Expansionit underbalansed compared to the others when it has as effect 2 only an scout for you at the beginning?
So is it balanzed?
Of course it would help estimating if I knew which science is required for scout.
But anyway I now do think that maybe expansionist would need someting else/more as effect 2. (Ex. incresed sightrange +1 for scouts)
What do you think, are the abilities balanzed or...?
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