In Civ3 every nation gets two special abilities out of six possible.
I just posted a list with the possiple options in this thread.
As we can count there are (6*5/2 = 15 unigue combinations).
And as for now all except one is already used with the 16 nations to come.
So should there in the expansion pack be a seventh civilization ability?
(Thus making 7*6/2 = 21unigue combinations)
Opinions?
If yes, then the difficult question is of course what this seventh "civilization ability" should be? And what free tech it should give and which special effects?
And this isn't a simple problem. Just look at this picture, you can see that there are seven first level techs. And all of them are already used. (Militaristic gives either Warrior Code or The Wheel) So we would have to split these, or have more first level techs in the expansion pack.
Any Opinions?
I just posted a list with the possiple options in this thread.
As we can count there are (6*5/2 = 15 unigue combinations).
And as for now all except one is already used with the 16 nations to come.
So should there in the expansion pack be a seventh civilization ability?
(Thus making 7*6/2 = 21unigue combinations)
Opinions?
If yes, then the difficult question is of course what this seventh "civilization ability" should be? And what free tech it should give and which special effects?
And this isn't a simple problem. Just look at this picture, you can see that there are seven first level techs. And all of them are already used. (Militaristic gives either Warrior Code or The Wheel) So we would have to split these, or have more first level techs in the expansion pack.
Any Opinions?