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Which civ-specific abilites do you like?

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  • Which civ-specific abilites do you like?

    Out of the 6 civ-specific abilites, how do you rank them from 1 to 6 (1 being least important)?

    Here is my list:
    1 Commercial
    2 Militaristic
    3 Expansionistic
    4 Religious
    5 Scientific
    6 Industrious

    Now if you assign points to the attributes and do the math, the 4 civs that are most appealing to me are:

    Chinese 11
    Egyptians 10
    Americans 9
    Babylonians 9

    How do you rank these attributes and which civs suit your playing style?
    Call me Frank.
    To compel a man to subsidize with his taxes the propagation of ideas which he disbelieves and abhors is sinful and tyrannical. - Thomas Jefferson

  • #2
    1. Expansionist
    2. Militaristic
    3. Religious
    4. Scientific
    5. Commercial
    6. Industrial


    11 French
    10 Chinese
    9 Greek
    9 Egyptians
    8 Indians
    8 Romans
    Quod Me Nutrit Me Destruit

    Comment


    • #3
      1.Expansionist (Though, I think it's a good bonus, it's not my style)

      2.Militarist (Not my style either)

      3.Religous (seems like a fairly handy bonus, especially if you plan on switching through alot of different goverments)

      4.Commercial (great for far flung empires, maybe not so much with certain goverment choices, though)

      5.Industrious (Nice to get off to a good start, but I don't think it will make too much of a difference later on once you have engineers and factories. Still, every bit helps.)

      6.Scientific (free techs, cheap libraries, and bronze working from the start, need I say more?)

      Chinese 11
      Greek 10
      Fench 9
      Egypt 8
      Rethink Refuse Reduce Reuse

      Do It Ourselves

      Comment


      • #4
        Expansionist

        Pretty short term bonusses. A scout at first won't matter all that much. And extra stuff from goody huts is only useful early in the game

        Militaristic

        military buildings won't be all that plentyful, and you only pay less for building them, not for upkeep. not that special either. and the promotion bonus is only good if you play agressively, which I don't.

        Religious

        same as above. only building, not upkeep. And I don't think I'll switch govs that often.

        Scientific

        Same as above. But you do get a free tech once in a while. Still I prefer Commerce and Industry.

        Commercial

        quick trade boost early in the game. low corruption+extra trade in city square means big empires with lots of cities recieve more bonusses. exactly my style

        Industrial

        extra production kicks ass. and faster workers too. Finally settlers that work fast.
        Quod Me Nutrit Me Destruit

        Comment


        • #5
          1 Religious
          2 Militaristic
          3 Scientific
          4 Industrious
          5 Commercial
          6 Expansionist

          11 English & Germans
          10 Americans
          9 Russians & French
          8 Greeks & Zulus


          CSPA

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