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Editing abilities

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  • Editing abilities

    I was wondering if you could edit or add new abilities.
    What would you make if you could?

    I would make peacefull. Aways mobalized for peace and bonus income from banks.

  • #2
    I'd make an "agricultural" ability. Extra worker unit at start and increased food production in base square.

    I'd make a "stabilising" ability. Increased happiness from luxuries and cheaper civil buildings like palaces and courthouses.

    I'd make a "diplomatic" ability. Slowly healing reputation and a diplomat/spy at the start of each new era.

    I'd make an "artistic" ability. Increased cultural production and one free artisan tech at the end of each era.

    Or something.
    Världsstad - Dom lokala genrenas vän
    Mick102, 102,3 Umeå, Måndagar 20-21

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    • #3
      The reason Firaxis picked what they picked is that they have seven techs that you can get without any prereqs. They put them into six different attributes - one military could give you either warrior code or the wheel.

      If you added attributes what techs would you give to start?
      About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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      • #4
        the reson I asked this is I like some of the different scenarios such as bio and the dino one and these ablities would make no sense in that case.

        I also would like to see how the game would be played if you were aways mobalized for peace. Remember this makes strucher?
        cost 50% and millitary units 200%.

        Sorry I can't spell

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