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Will you use civ specific features

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  • #16
    I'll try to use them as they are from the beginning, but if it turns out to be really bad I have to do something about it.
    Creator of the Civ3MultiTool

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    • #17
      I will play with them the way Firaxis designed them at first. If I feel like changes need to be made I will tweak the them a bit. If I don't like them at all I won't play with them ever again. If I like them the way they are I won't change them for awhile then I'll see which way I like them the best (my way or Firaxis' way).
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #18
        I'm certainly going to try playing with them set as intended first. I'm pretty sre that I will not want to keep them fixed in the longer term. My main concerns could all be solved with in-game options i.e. ability to start a game and separately switch unique units and unique attributes from historical to random to off. Ideally I would like to be able to command a nation with no unit or attributes while playing against PC opponents with random ones and have to deduce which has which rather than just check a diplomacy screen to find out.

        Particularly in multiplayer I feel that fixed attributes are going to lead to set approaches. In single player it honestly depends how good the AI turns out to be. This approach does imply that the AI will really need to understand not just the basic rules but how each advantage will alter the situation and what to do about them. Far more challenging than just how to build or react to UU's alone.
        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
        H.Poincaré

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        • #19
          I love the special abillities, I am going for Babylonia because of its awesome atrributes: Free advances, no anarchy, and cheeper happiness/cultural buildings

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          • #20
            Special abilties also provides a good way to balance players in single and MP games. A newbie could get one or even two exta abilities, while an expert can play with one or none.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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