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Originally posted by KrazyHorse
Did anyone else notice that the civs are colour-coordinated in the Abilities screen? The groupings seem to be geographic in nature.
I think those colored sections represents five different cultures as well. Conquered city-populations belong to another culture is comparibly even harder to subdue and pacify.
So the Americans go in with the Iroquois rather than the English? Personally, I think that the United States has more of a culture connection to Europe than it does to native american tribes.
I'm just glad that the civilisation abilities can be switched off/randomised. I think it's a shame that an intelligent franchise like civ should support the idea of 'national types'. For me, the ability of a civilisation to adapt to changing circumstances was one of the most rewarding aspects of the previous games.
Originally posted by KrazyHorse
So the Americans go in with the Iroquois rather than the English? Personally, I think that the United States has more of a culture connection to Europe than it does to native american tribes.
Yet another example of design & gameplay overriding priggish real-life 100% accuracy demands.
The French as industrious is surely some sort of joke...
The Americans and Germans should be industrious. The Americans should also be religious. In God We Trust, the American State is really a Christian one. Sunday Morning TV, the Bible Belt- I know there will be many posters who hate this idea, but it is representative of the American Civ.
Germans really shouldn't have a Civ. They tried and failed to be dominant for 3 decades. What a joke!
The Vikings, who from a historical perpsective I would agree you can leave out, were dominant for 3 CENTURIES; they founded the Norman culture, and contributed to 1/2 the British and 1/3 the Russian. And Viking Fleets would have been such a cool special unit.
Have to say the "the better goody huts" looks nice, an extra half dozen of techs and cities early would be great, and having a scout maybe 30 turns has to be handy.
the french fought (and lost) in a lot more wars than the spanish.
the palace, and later city of Versalles served as a cultural beacon for years.
and ever notice how a lot of major treaties are signed there?
"treaty of paris", a bunch of them. "treaty of Versalles" - ended ww2.
odd.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Originally posted by Moral Hazard
The French are Industrious? Yep that 35 hour work week sure helps. Commercial doesn't make a whole lot of sense either IMNSHO.
I would have made them scientific and um.
Question will we be able to add new abilities(Categories) through the editor? Like say Diplomatic or cultured, I'm guessing yes.
Edit: Refined question.
You were looking for historical accuracy from this stuff?
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Originally posted by TechWins
Some of the civ abilities need to be modified. Like why aren't the English industrious? They were the first ones to enter the industrial age you know.
Maybe we will have to play with abilities off, and see if the game is still fun.
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
The Spanish discovered main parts of the New World, giving names to a lot of the regions still there today (ever wondered where "America" originates? . They dominated most of the age of sail.
Originally posted by CyberGnu
Firaxis, what were you guys drinking when you wrote the list? Since when are the french industrious? And Russian scientific, while Americans aren't? Have you ever read a russian scientific publication? It's useless! And in the meantime, 75% of the worlds science is published by authors working in america...
(Caveat, I'm not american myself... I just thought it looked really odd... And if I might flaunt my bias for a sec, where are the Vikings?!!!!)
Oh well, I guess it is all editable, right? Can I edit the french to 'evil smelling' and 'cowardly'?
Great discussion - this civ is more industrious than that civ - inevitble with this sort of thing.
Maybe we can just agree to all turn it off, and leave the special abilities for the newbies
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Originally posted by Grim Legacy
Though I will certainly try to enjoy the Civ's special abilities, I do have reservations at this time. Not only because the concept failed for me in Alpha Centauri.
Seeing the discussion here, there is already disagreement concerning the accuracy of the alloted traits.
Also, I am not sure whether the concept does justice to historical biases. Many of these traits are more in place for a limited timeframe, not for *all* of a civ's history.
I get a sort of cartoon-esque feeling from these special abilities.
Re limited time frame - maybe these things would have been more appropriate to a limited time frame game (like EU) or to a civ scenario, rather than a 6000 year game.
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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