Welcome to the newest course of the Apolyton University! If you're new to AU, see introductory paragraph below to get yourself oriented.
What is the theme for this course? An excerpt from the Book of 'Poly:
And the Deity-of-your-choice spoke in His or Her booming voice: "Thou hast been chosen to be the leader of a great civilization, one that will be confined to one settlement only, a thriving metropolis in My honor...and it will be Good. Beware! Do not defy My decree, or thou shalt be slain, then reincarnated on a so very cold island. Go forth now, and prove thyself." And it was done. And it was Good.
If you're still not sure what the point is, it is this: you must beat this game with the help of one city only. It is possible! You may not 1) found a city with Settler if you already control a city, 2) capture cities, 3) buy cities, and finally 4) accept cultural conversions (you must always "rebuff the rebels").
You may pick any victory type you want, but note that the following are in increasing order of difficulty, and therefore your "grade" in this course is directly related which victory type you opt for (mind you, any OCC victory is impressive, IMO):
Diplomatic
Cultural
Spaceship
Conquest
Histographic (yeah right!)
Domination victory is enabled, but you will never achieve it. True to original OCC, you should aim for the Spaceship victory, as it provides for the most interesting game.
Here are some of the scenario variables (others will be revealed in-game):
World size: Small
Water coverage: 70%
Land form: Continents
Temperature: Temperate
Climate: Normal
Age: 4 billion years
This scenario may be played either with stock Civ3 or the Play the World expansion. In the former case, these are your opponents:
English
Indians
Iroquois
Romans
Zulus
If you use Play the World, your opponents are instead:
Celts
English
Indians
Koreans
Romans
The file at the end of this post contains three versions for the game: Civ3 1.29, Play the World 1.14 and the AU mod for Play the World 1.17. I believe the 1.14 Play the World version is compatible with 1.21, but I'm not 100% certain.
Help each other learn! As your game progresses, please post your comments in the strategy/spoilers/comments thread You are also expected to provide a full report with screenshots when you're done. Due to the nature of this game, game logs would probably be a good idea. This way you can compare your games to others' in a very precise way, and therefore see exactly what you did different (better or worse, or just "different") from someone others.
Good luck, and have fun!
---
New to AU?
Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, gaining and sharing knowledge is more important than getting a high score, or even winning the game. Participants are encouraged to share their strategy after the game, and even to try several attempts.
For single-player games we have developed the AU mod (an earlier thread may be found here), whose main purpose is to challenge the player with a need for deeper strategy. To accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible.
What is the theme for this course? An excerpt from the Book of 'Poly:
And the Deity-of-your-choice spoke in His or Her booming voice: "Thou hast been chosen to be the leader of a great civilization, one that will be confined to one settlement only, a thriving metropolis in My honor...and it will be Good. Beware! Do not defy My decree, or thou shalt be slain, then reincarnated on a so very cold island. Go forth now, and prove thyself." And it was done. And it was Good.
If you're still not sure what the point is, it is this: you must beat this game with the help of one city only. It is possible! You may not 1) found a city with Settler if you already control a city, 2) capture cities, 3) buy cities, and finally 4) accept cultural conversions (you must always "rebuff the rebels").
You may pick any victory type you want, but note that the following are in increasing order of difficulty, and therefore your "grade" in this course is directly related which victory type you opt for (mind you, any OCC victory is impressive, IMO):
Diplomatic
Cultural
Spaceship
Conquest
Histographic (yeah right!)
Domination victory is enabled, but you will never achieve it. True to original OCC, you should aim for the Spaceship victory, as it provides for the most interesting game.
Here are some of the scenario variables (others will be revealed in-game):
World size: Small
Water coverage: 70%
Land form: Continents
Temperature: Temperate
Climate: Normal
Age: 4 billion years
This scenario may be played either with stock Civ3 or the Play the World expansion. In the former case, these are your opponents:
English
Indians
Iroquois
Romans
Zulus
If you use Play the World, your opponents are instead:
Celts
English
Indians
Koreans
Romans
The file at the end of this post contains three versions for the game: Civ3 1.29, Play the World 1.14 and the AU mod for Play the World 1.17. I believe the 1.14 Play the World version is compatible with 1.21, but I'm not 100% certain.
Help each other learn! As your game progresses, please post your comments in the strategy/spoilers/comments thread You are also expected to provide a full report with screenshots when you're done. Due to the nature of this game, game logs would probably be a good idea. This way you can compare your games to others' in a very precise way, and therefore see exactly what you did different (better or worse, or just "different") from someone others.
Good luck, and have fun!
---
New to AU?
Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, gaining and sharing knowledge is more important than getting a high score, or even winning the game. Participants are encouraged to share their strategy after the game, and even to try several attempts.
For single-player games we have developed the AU mod (an earlier thread may be found here), whose main purpose is to challenge the player with a need for deeper strategy. To accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible.
Comment