Okay, Dominae is already cooking up our next AU game, so let's go ahead and pin down what we want in the AU Mod this time around.
Definitely. Faster-movement-rate musketeers coupled with the Commercial trait would be too powerful on a huge map.
I think we have a consensus that making Printing Press mandatory would be okay. Otherwise, the topic is still too much under debate for it to be time to incorporate changes yet.
Considering how much I'd like to leave the Pyramids with Mathematics so I'll have a reasonable shot at building them, it would probably be good to move them back.
I'm okay with leaving zero-range bombard for archers in for this game, unless Dominae is planning to crowd us.
I don't like the idea of making the Celts the only civ with a swordsman-replacement UU that can keep building (and, perhaps more importantly, upgrading to) its UU after feudalism.
Did you even need to ask? Definitely fix the bug!
Restore original stats to French Musketeer. The two movement points, instead of the extra attack factor, has made France perhaps too powerful, as the commercial trait has been improved.
Remove the optional status from several Middle Age and Industrial Age technologies. Printing Press, Navigation, Nationalism, Sanitation, Advanced Flight, and Amphibious Wafare. The AI usually researches these optional technologies, even if they are not useful, thus allowing the human to get an advantage by speeding through the tech tree to the next age. On the other hand, removing the optional status also removes options to the human, which is against another of the mod's goals.
Move Pyramids back to Masonry. The change was made to help the AI choose Mathematics so it's not so easy for the human to get this technology and then get rich by trading it. But the change in gameplay, along with the fact that the AI gets started on the Pyramids later perhaps make the change a bad idea for this mod.
Remove zero-range bombard ability from archers. This ability has the undesirable effect of helping early human archer rushes. On the other hand, it also helps the AI who build Archers even when Swordsmen are available, and adds an element of combined-arms warfare to the ancient age.
Celts can no longer build Medieval Infantry. Gallic Swordsmen should not "upgrade" to Medieval Infantry, as the latter are cheaper. The would upgrade directly to Guerillas.
Fix catapult upgrade bug. They should upgrade to cannon.
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