Welcome everyone to the latest installment of the Apolyton University scenarios! Sorry for the delay in getting this game out, but better to get everything right the first time (I hope!).
The purpose of this scenario is that you do not know what to expect. Most game variables have been set to 'random': random world settings, random map, random civ, etc. Hopefully this will put most of you in novel situations, which are highly conducive to learning (and also a lot of fun).
The following variables are not random:
World size: Standard
Difficulty level: Any
# Civs: 8
Everything else is, for all intents and purposes, completely random, with one exception. In order for everyone to get a true "feeling" of randomness within one sample, some of the more popular civs have been disabled. Thus you can expect to play a civ from the following list:
Russians
English
Mongols *
Indians
Aztecs
Koreans *
Spanish *
Zulus
Vikings *
Secret
*'s are only available for the Play the World versions.
For those new to Apolyton University, here is a short description and some links to help you figure out what this is all about (quote by alexman):
"Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, gaining and sharing knowledge is more important than getting a high score, or even winning the game. Participants are encouraged to share their strategy after the game, and even to try several attempts.
For single-player games we have developed the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. To accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible."
You can find a link to the spoiler/stories thread here.
Attached is a zip file containing the three versions of this scenario: Civ3 1.29, PTW 1.14, AU mod 1.16.
I hope you all enjoy this game, and remember that if anything does not go as planned, you can always blame the RNG!
Disclaimer: This game is tough! A lot tougher than I thought it was going to be, in fact. If you're not the type to enjoy a restart, I suggest you reduce your usual level of difficulty. Major kukdos to anyone who beats this one on Deity.
Edit: The AU mod version is 1.16, not 1.14 as the poll indicates. Not sure I can change it without moderator privileges.
Dominae
The purpose of this scenario is that you do not know what to expect. Most game variables have been set to 'random': random world settings, random map, random civ, etc. Hopefully this will put most of you in novel situations, which are highly conducive to learning (and also a lot of fun).
The following variables are not random:
World size: Standard
Difficulty level: Any
# Civs: 8
Everything else is, for all intents and purposes, completely random, with one exception. In order for everyone to get a true "feeling" of randomness within one sample, some of the more popular civs have been disabled. Thus you can expect to play a civ from the following list:
Russians
English
Mongols *
Indians
Aztecs
Koreans *
Spanish *
Zulus
Vikings *
Secret
*'s are only available for the Play the World versions.
For those new to Apolyton University, here is a short description and some links to help you figure out what this is all about (quote by alexman):
"Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, gaining and sharing knowledge is more important than getting a high score, or even winning the game. Participants are encouraged to share their strategy after the game, and even to try several attempts.
For single-player games we have developed the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. To accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible."
You can find a link to the spoiler/stories thread here.
Attached is a zip file containing the three versions of this scenario: Civ3 1.29, PTW 1.14, AU mod 1.16.
I hope you all enjoy this game, and remember that if anything does not go as planned, you can always blame the RNG!
Disclaimer: This game is tough! A lot tougher than I thought it was going to be, in fact. If you're not the type to enjoy a restart, I suggest you reduce your usual level of difficulty. Major kukdos to anyone who beats this one on Deity.
Edit: The AU mod version is 1.16, not 1.14 as the poll indicates. Not sure I can change it without moderator privileges.
Dominae
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