Translation takes a really long time, especially for games that are specifically built for multi-lingual development(which is a lot of extra up-front development).
So you have to add in translation, retesting, translation fixes, re-retesting, mastering a new gold copy, replication, and THEN distribution.
Not to mention the fact that they have to find another distributor.
Yes, it sucks, but until games are developed with double-byte language translation in the original architecture, you'll continue to see this.
So you have to add in translation, retesting, translation fixes, re-retesting, mastering a new gold copy, replication, and THEN distribution.
Not to mention the fact that they have to find another distributor.
Yes, it sucks, but until games are developed with double-byte language translation in the original architecture, you'll continue to see this.
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