After complaints from the AI about human aggression, you have been banished to a small island until such time as you can learn to play with the other civs in a nice way. Hah!
Settings: large map, 80% water, 5 billion years, restless barbarian, 9 civs (8 plus you), other settings standard.
Special rules: galleys and caravels don't become available until Navigation, so there is no travel off your island until either Navigation or Magnetism is discovered. The Great Lighthouse can be built once you have Integrated Defense, but becomes obsolete with Magnetism.
You have the choice of playing either Persia or Rome (I wanted to see how scientific did vs commercial in this kind of game). Any difficulty level is allowed, but since this meant to be hard, Emperor is suggested.
Attatched is a zip file (AU106.zip) containing 2 bic files: AU106norm.bic, which is the standard rules (with the alterations mentioned above) and AU106mod.bic, which is the AU mod rule set.
The other civs are in varying degrees of contact. Some are alone, some are in small groups. Will they work together for faster tech, or wipe out the weaker ones?
For anyone playing Emperor (or above) there is a gold star if you are within 5 techs of the first group of civs you make contact with.
Spoiler thread and non-spoiler discussion thread to be started in due course (by the first person who has something to say).
Hopefully there are no problems with the bics....
EDIT: forgot to mention that all victory conditions are on. Rival civs are placed by hand rather than randomly, but not according to any cunning master plan.
Settings: large map, 80% water, 5 billion years, restless barbarian, 9 civs (8 plus you), other settings standard.
Special rules: galleys and caravels don't become available until Navigation, so there is no travel off your island until either Navigation or Magnetism is discovered. The Great Lighthouse can be built once you have Integrated Defense, but becomes obsolete with Magnetism.
You have the choice of playing either Persia or Rome (I wanted to see how scientific did vs commercial in this kind of game). Any difficulty level is allowed, but since this meant to be hard, Emperor is suggested.
Attatched is a zip file (AU106.zip) containing 2 bic files: AU106norm.bic, which is the standard rules (with the alterations mentioned above) and AU106mod.bic, which is the AU mod rule set.
The other civs are in varying degrees of contact. Some are alone, some are in small groups. Will they work together for faster tech, or wipe out the weaker ones?
For anyone playing Emperor (or above) there is a gold star if you are within 5 techs of the first group of civs you make contact with.
Spoiler thread and non-spoiler discussion thread to be started in due course (by the first person who has something to say).
Hopefully there are no problems with the bics....
EDIT: forgot to mention that all victory conditions are on. Rival civs are placed by hand rather than randomly, but not according to any cunning master plan.
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