Looking back through the thread, it seems that Killerdaffy also experienced a big bad China. But no one else?
Also, I forgot to mention in my additional game notes, am I imagining it or have the tech costs from age to age changed changed pretty dramatically? Didn't notice quite the jump from ancient to middle ages, but the jump from middle ages to industrial caused a "reasearch ion 4, maybe 5 turns" to go to "research in 10, maybe 12 turns" and it wasn't a function of only devalued tech. Similar thing in industrial to modern - went from "4 turn research" to "8 turn research" and I was the clear tech leader. Perhaps could have gotten the modern back down towards 4 turns after building RLs in every city.
Once again, my games seem to end a lot later than others' games, even when ending by the same victory condition. There seemed to be pretty constant warfare in my game (not involving good ol' Hippie Sam of course ), but I'm beginning to believe that I simply don't push the tech research envelope the way other players do.
Catt
Also, I forgot to mention in my additional game notes, am I imagining it or have the tech costs from age to age changed changed pretty dramatically? Didn't notice quite the jump from ancient to middle ages, but the jump from middle ages to industrial caused a "reasearch ion 4, maybe 5 turns" to go to "research in 10, maybe 12 turns" and it wasn't a function of only devalued tech. Similar thing in industrial to modern - went from "4 turn research" to "8 turn research" and I was the clear tech leader. Perhaps could have gotten the modern back down towards 4 turns after building RLs in every city.
Once again, my games seem to end a lot later than others' games, even when ending by the same victory condition. There seemed to be pretty constant warfare in my game (not involving good ol' Hippie Sam of course ), but I'm beginning to believe that I simply don't push the tech research envelope the way other players do.
Catt
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