I decided to play through again without the Culture and Combined Forces sidetrack. I never finished the first game, had played until 1950 and was just getting disgusted at all my stealth bombers getting shot down
This time I followed roughly the same trading path, but had a few more opportunities to trade resources due to wars that were going on. I finished up the tech tree about 1780.
Instead of a massive buildup in forces, I tried incrimental warfare. It's a rather new way of playing for me, but it seemed better to hit the AI's early before they got completely entrenched. My first war was fought with just 3 Tanks and 3 Bowmen and a transport as my entire armed forces, to trigger a GA in a war against Russia.
I ended up taking most of the NE Island as the other Civs took turns declaring war on me for one reason or another. In taking Dallas, I also got a GL, which built an army so that I could build the Heroic Epic and Military Academy. This was probably the single biggest event in the whole game.
The 1800's I mostly just built up MA's, Transports, Battleships, and about 50 Radar Artillery. I fought a few small wars, taking the northernmost American Oil city, but not much else happening.
War broke out between everyone about 1850, and I decided to join in against Japan. Just about everyone was at war with 3 or 4 of the others, but Japan was at war with everyone. I took the 2 smaller Japanese Islands by myself, while nothing much happened on the mainland. I made peace with Japan and sent my forces to hit Russia.
By this time I was up to 60 MA's, 7 Armies built at the War Academy, and with the RA's and Battleships wearing down the cities with bombardment, I had very few losses in taking all but one of the Russian cities, the last one being taken by the Germans. Then I attacked Germany, signing a MPP with India who wasn't at war with anyone. The eastern German cities all fell quickly, and Berlin was mine, though I lost 2 of my Russian cities on the mainland to Germany. Then Japan declared war on India, triggering my MPP, and they took 5 of my undefended flank cities the first turn.
I quickly finished off the last few mainland German cities, and made peace. A leader rushed the Palace in Berlin, mostly to keep it from flipping as I wanted to keep the wonders (and magellan's nearby). The FP did a pretty good job of keeping corruption down on back home anyways. Then I turned my attention to Japan.
They were very weak from previous wars, they had no Oil, so their cities fell fast. I was up to 100 MA's, 80 RA's and 12 Armies, much of which was back home boarding transports to head to China. China had lost their Rubber and Aluminum trading partners in the war, so looked to be an easy target. A final leader in the Japanese war rebuilt the Palace another 8 tiles further east of Berlin, to better center it.
I signed ROP's with everyone, knowing that it would be my last chance to do so. Then I landed my second force in China and hit both of their Oil cities the first turn, taking 2 others as well. I lost almost all of my MA's in the first turn (no armies in this force), but had several MI's to hold my territory. A few turns later my first armies made it to China and I slowly took the continent.
My main force was positioned next to the Indian Rubber city, and a few others. After bombardment they still were tough to take, and I lost a couple Armies, but also built a few more with leaders from the fighting. I kept all the wonder cities, but disbanded the rest after recycling some settlers. India was quickly pushed off the continent, but still held onto 2 of their cities just NE of the Babylonian homeland. My only MA army on that Island died, not even denting it's target. I generated a leader and filled the army with MI's, and was able to take the last two Indian cities with heavy bombardment from Battleships and a few RA's.
China was still holding on, as the mountains made for very slow going. I started airlifting all of my new MA's to my American Oil city, and sent some MI's to hold the mountainous chokepoint in the middle of their territory. The Americans signed a MPP with France, but I decided to go ahead with the invasion anyways. As the last Chinese city fell, I had transfered most of my forces from former India to the American mainland. Made it just 1 turn before my ROP's expired.
I had over 100 MA's now, 17 Armies, and almost 100 RA's, almost all my forces on American soil. The first turn I took Washington and New York, but the American's broke through my chokepoint, taking control of one of their Aluminum. They had no Oil though, as I now controlled all but one source in the world. They had plenty of MI's saved up though, and I had all my RA's bombard each city before sending in the armies. I still lost a few armies against cities on hills, but the conquest was relatively quick. The Americans did hit me with a nuke, so I responded, and all my homeland cities switched to ICBMs to finish off the French and Germans (still had 3 island cities) when the time came. I wasn't paying attention to the tile count, and triggered domination just after taking the last American city though, but I did use a few ICBM's that turn.
The combination of getting my GA very early, and a leader from early fighting proved to be key in this try. Having 4 MA armies when I first started seriously fighting made a huge difference. Instead of losing 2 or 3 MA's on each defending MI, I just hit them with an army and then mopped up the weaker defenders with my MA's. In my first game I had built up a force of almost 300 MA's by 1950, but hadn't done any real damage with them because they just bounced off the defending MI's, my Stealth Bombers rarely doing any damage, and getting shot down more often than not. It's too bad that combined forces don't really work, because it was pretty fun in the first game building up 50 Helicopters loaded with Paratroopers and Marines, My 20 Carriers loaded with Stealth Bombers and Jet Fighters, and a diverse navy, not just Transports and Battleships. It just wasn't useful...
This time I followed roughly the same trading path, but had a few more opportunities to trade resources due to wars that were going on. I finished up the tech tree about 1780.
Instead of a massive buildup in forces, I tried incrimental warfare. It's a rather new way of playing for me, but it seemed better to hit the AI's early before they got completely entrenched. My first war was fought with just 3 Tanks and 3 Bowmen and a transport as my entire armed forces, to trigger a GA in a war against Russia.
I ended up taking most of the NE Island as the other Civs took turns declaring war on me for one reason or another. In taking Dallas, I also got a GL, which built an army so that I could build the Heroic Epic and Military Academy. This was probably the single biggest event in the whole game.
The 1800's I mostly just built up MA's, Transports, Battleships, and about 50 Radar Artillery. I fought a few small wars, taking the northernmost American Oil city, but not much else happening.
War broke out between everyone about 1850, and I decided to join in against Japan. Just about everyone was at war with 3 or 4 of the others, but Japan was at war with everyone. I took the 2 smaller Japanese Islands by myself, while nothing much happened on the mainland. I made peace with Japan and sent my forces to hit Russia.
By this time I was up to 60 MA's, 7 Armies built at the War Academy, and with the RA's and Battleships wearing down the cities with bombardment, I had very few losses in taking all but one of the Russian cities, the last one being taken by the Germans. Then I attacked Germany, signing a MPP with India who wasn't at war with anyone. The eastern German cities all fell quickly, and Berlin was mine, though I lost 2 of my Russian cities on the mainland to Germany. Then Japan declared war on India, triggering my MPP, and they took 5 of my undefended flank cities the first turn.
I quickly finished off the last few mainland German cities, and made peace. A leader rushed the Palace in Berlin, mostly to keep it from flipping as I wanted to keep the wonders (and magellan's nearby). The FP did a pretty good job of keeping corruption down on back home anyways. Then I turned my attention to Japan.
They were very weak from previous wars, they had no Oil, so their cities fell fast. I was up to 100 MA's, 80 RA's and 12 Armies, much of which was back home boarding transports to head to China. China had lost their Rubber and Aluminum trading partners in the war, so looked to be an easy target. A final leader in the Japanese war rebuilt the Palace another 8 tiles further east of Berlin, to better center it.
I signed ROP's with everyone, knowing that it would be my last chance to do so. Then I landed my second force in China and hit both of their Oil cities the first turn, taking 2 others as well. I lost almost all of my MA's in the first turn (no armies in this force), but had several MI's to hold my territory. A few turns later my first armies made it to China and I slowly took the continent.
My main force was positioned next to the Indian Rubber city, and a few others. After bombardment they still were tough to take, and I lost a couple Armies, but also built a few more with leaders from the fighting. I kept all the wonder cities, but disbanded the rest after recycling some settlers. India was quickly pushed off the continent, but still held onto 2 of their cities just NE of the Babylonian homeland. My only MA army on that Island died, not even denting it's target. I generated a leader and filled the army with MI's, and was able to take the last two Indian cities with heavy bombardment from Battleships and a few RA's.
China was still holding on, as the mountains made for very slow going. I started airlifting all of my new MA's to my American Oil city, and sent some MI's to hold the mountainous chokepoint in the middle of their territory. The Americans signed a MPP with France, but I decided to go ahead with the invasion anyways. As the last Chinese city fell, I had transfered most of my forces from former India to the American mainland. Made it just 1 turn before my ROP's expired.
I had over 100 MA's now, 17 Armies, and almost 100 RA's, almost all my forces on American soil. The first turn I took Washington and New York, but the American's broke through my chokepoint, taking control of one of their Aluminum. They had no Oil though, as I now controlled all but one source in the world. They had plenty of MI's saved up though, and I had all my RA's bombard each city before sending in the armies. I still lost a few armies against cities on hills, but the conquest was relatively quick. The Americans did hit me with a nuke, so I responded, and all my homeland cities switched to ICBMs to finish off the French and Germans (still had 3 island cities) when the time came. I wasn't paying attention to the tile count, and triggered domination just after taking the last American city though, but I did use a few ICBM's that turn.
The combination of getting my GA very early, and a leader from early fighting proved to be key in this try. Having 4 MA armies when I first started seriously fighting made a huge difference. Instead of losing 2 or 3 MA's on each defending MI, I just hit them with an army and then mopped up the weaker defenders with my MA's. In my first game I had built up a force of almost 300 MA's by 1950, but hadn't done any real damage with them because they just bounced off the defending MI's, my Stealth Bombers rarely doing any damage, and getting shot down more often than not. It's too bad that combined forces don't really work, because it was pretty fun in the first game building up 50 Helicopters loaded with Paratroopers and Marines, My 20 Carriers loaded with Stealth Bombers and Jet Fighters, and a diverse navy, not just Transports and Battleships. It just wasn't useful...
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