Things have been almost completely dead here lately aside from sporadic posts to the MP game thread. Would there be any interest in another SP AU course, or has the impending arrival of Civ 4 killed all the interest?
One idea I've come up with - and it is definitely not for the faint of heart or of CPU power - is a true grand finale. The idea would be to play with the same oversized map size as in Gargantua (AU 402) but with all of the 31 civs now available in Conquests, and probably with 70% water instead of 80% water to give the extra civs more room. An archipelago map would make the most sense (since even 'pelago land masses can be decent sized on an oversized map), probably with the player starting on one of the larger land masses.
Edit: Thinking a little more, it would probably be better to go with 60% water and reduce the world size by a corresponding amount. That should reduce the CPU load a little while still making the game the biggest in AU history in terms of land area and of number of civs.
Warning: Turns by the end of such a game can get very, very long even on the fastest of PCs. It's only really playable if you don't mind doing something else while waiting for the AIs to take their turns.
Or we could do something more conventional, or both.
One idea I've come up with - and it is definitely not for the faint of heart or of CPU power - is a true grand finale. The idea would be to play with the same oversized map size as in Gargantua (AU 402) but with all of the 31 civs now available in Conquests, and probably with 70% water instead of 80% water to give the extra civs more room. An archipelago map would make the most sense (since even 'pelago land masses can be decent sized on an oversized map), probably with the player starting on one of the larger land masses.
Edit: Thinking a little more, it would probably be better to go with 60% water and reduce the world size by a corresponding amount. That should reduce the CPU load a little while still making the game the biggest in AU history in terms of land area and of number of civs.
Warning: Turns by the end of such a game can get very, very long even on the fastest of PCs. It's only really playable if you don't mind doing something else while waiting for the AIs to take their turns.
Or we could do something more conventional, or both.
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