A bunch of the AI problems that come up with the epic game are also found in the conquests.
So how about fixing the Conquests.
General
1. For all Conquests, implement as much of AU Army mod as applies to the conquest. In addition, Napeolon actually starts with Multiple MGLs. Definately replace the MGLs in capitals with army shells. For the ones in another city, either turn into army shells or replace with the FP.
2. For all conquests involving some units given some but not all terraforming abilites, the AI won't use those abilites. Accordingly, those abillites should be removed.
3. For all worker and settler type units, remove that "explore" flag like it is for the AU mod
4. For all non-combat scout units, remove abillty to pillage like it is for the AU mod
So how about fixing the Conquests.
General
1. For all Conquests, implement as much of AU Army mod as applies to the conquest. In addition, Napeolon actually starts with Multiple MGLs. Definately replace the MGLs in capitals with army shells. For the ones in another city, either turn into army shells or replace with the FP.
2. For all conquests involving some units given some but not all terraforming abilites, the AI won't use those abilites. Accordingly, those abillites should be removed.
3. For all worker and settler type units, remove that "explore" flag like it is for the AU mod
4. For all non-combat scout units, remove abillty to pillage like it is for the AU mod
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