Welcome all to the fifth Conquests Apolyton University course!
A pregame discussion thread was opened earlier this week, but this is the real thing!
New to the Apolyton University?
Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, learning and teaching Civ3 strategy is more important than getting a high score, a fast finish, or even winning the game. Participants are encouraged to share their strategy during and after each AU game, and even to try several attempts.
All you need to do to get involved is to download one of the files provided below, play one of the savegames contained therein, and return here to write a brief report (and read everyone else's report too!).
Play with the Apolyton University mod!
In order to enrich the AU experience, the AU community has created the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. In order to accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible from the stock game.
The mod can be used to play this course, and in case you really like it (we think you will!), it's also available to download for other epic games you might wish to play. More about the Conquests AU mod, including a list of changes and reasoning behind them, can be found here.
For those of you who dislike mods, fret not: AU506 is also available in a stock rules version.
AU506: The Power of Early Warfare
The purpose of this course is to explore the power of early warfare. We define "early warfare" as the assault of enemy units and cities during the Ancient era. Although under no official restrictions, players are encouraged to employ a very "aggressive" (in the martial sense) foreign policy right from the start.
Note that this scenario's map was crafted to support this line of play. If the scenario seems too difficult or unlike maps you are used to playing, remember to try to play your civ's strengths and traits to their fullest potential. Adapt to win.
Civ: Zulu
Rules: Default
Victory Conditions: All
Difficulty: Any
Rivals: 7
The Vile Aztecs
The Evil Babylonians
The Loathsome Chinese
The Wicked French
The Insane Indians
The Sinful Mayans
The Vicious Mongols
World Size: Small
Land Form: Pangea
Climate and Temperature: ?
Age: 4 billion
Barbarians: Raging
Let's Play!
Here is what you need to do to play this scenario:
Make sure you own and have installed Civ3: Conquests. You must also download the latest (and last) Conquests patch v1.22, available here.
Next, download one of the zip archives provided below. The first one is for the Stock version of the scenario, the second the AU Mod version (see above for details). Inside the archives you'll find a 4000BC savegame file for each difficulty apart from Chieftain. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!
Finally, as you play the game, remember to report back here periodically in the various DAR ("During Action Report") threads. This is where you'll post your exploits and strategy comments for all to see, and read those of others. However, keep in mind that these are spoiler threads, so try to finish playing each block before reading the corresponding thread.
DAR1 - 4000BC-2150BC (first 40 turns)
DAR2 - 2150BC-1000BC (turns 40 through 80)
DAR3 - Five AI civs remaining
DAR4 - Four AI civs remaining
DAR5 - Three AI civs remaining
DAR6 - Endgame
Notes: The turn when the second AI civ is eliminated (i.e. there are only 5 AIs remaining) marks the end of DAR3. Similarly for DAR4 and DAR5. Also, an AI civ with one city remaining is not yet "eliminated". If, for some inexplicable reason, you decide to pursue a path to victory that does not involve eliminating the AI civs, please put your report in DAR6.
Enjoy, and may your Zulu warriors sheathe their swords in the beating hearts of your enemies!
A pregame discussion thread was opened earlier this week, but this is the real thing!
New to the Apolyton University?
Apolyton University is a school of strategy, where students sharpen their Civ3 skills and share their experiences in a series of thematic games. When playing an Apolyton University game, learning and teaching Civ3 strategy is more important than getting a high score, a fast finish, or even winning the game. Participants are encouraged to share their strategy during and after each AU game, and even to try several attempts.
All you need to do to get involved is to download one of the files provided below, play one of the savegames contained therein, and return here to write a brief report (and read everyone else's report too!).
Play with the Apolyton University mod!
In order to enrich the AU experience, the AU community has created the AU mod, whose main purpose is to challenge the player with a need for deeper strategy. In order to accomplish that goal, the mod tries to improve the AI and present the player with more strategic decisions, while changing as little as possible from the stock game.
The mod can be used to play this course, and in case you really like it (we think you will!), it's also available to download for other epic games you might wish to play. More about the Conquests AU mod, including a list of changes and reasoning behind them, can be found here.
For those of you who dislike mods, fret not: AU506 is also available in a stock rules version.
AU506: The Power of Early Warfare
The purpose of this course is to explore the power of early warfare. We define "early warfare" as the assault of enemy units and cities during the Ancient era. Although under no official restrictions, players are encouraged to employ a very "aggressive" (in the martial sense) foreign policy right from the start.
Note that this scenario's map was crafted to support this line of play. If the scenario seems too difficult or unlike maps you are used to playing, remember to try to play your civ's strengths and traits to their fullest potential. Adapt to win.
Civ: Zulu
Rules: Default
Victory Conditions: All
Difficulty: Any
Rivals: 7
The Vile Aztecs
The Evil Babylonians
The Loathsome Chinese
The Wicked French
The Insane Indians
The Sinful Mayans
The Vicious Mongols
World Size: Small
Land Form: Pangea
Climate and Temperature: ?
Age: 4 billion
Barbarians: Raging
Let's Play!
Here is what you need to do to play this scenario:
Make sure you own and have installed Civ3: Conquests. You must also download the latest (and last) Conquests patch v1.22, available here.
Next, download one of the zip archives provided below. The first one is for the Stock version of the scenario, the second the AU Mod version (see above for details). Inside the archives you'll find a 4000BC savegame file for each difficulty apart from Chieftain. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!
Finally, as you play the game, remember to report back here periodically in the various DAR ("During Action Report") threads. This is where you'll post your exploits and strategy comments for all to see, and read those of others. However, keep in mind that these are spoiler threads, so try to finish playing each block before reading the corresponding thread.
DAR1 - 4000BC-2150BC (first 40 turns)
DAR2 - 2150BC-1000BC (turns 40 through 80)
DAR3 - Five AI civs remaining
DAR4 - Four AI civs remaining
DAR5 - Three AI civs remaining
DAR6 - Endgame
Notes: The turn when the second AI civ is eliminated (i.e. there are only 5 AIs remaining) marks the end of DAR3. Similarly for DAR4 and DAR5. Also, an AI civ with one city remaining is not yet "eliminated". If, for some inexplicable reason, you decide to pursue a path to victory that does not involve eliminating the AI civs, please put your report in DAR6.
Enjoy, and may your Zulu warriors sheathe their swords in the beating hearts of your enemies!
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