Hi all.
Well, unless Theseus is planning on writing his DAR this weekend, I think we can safely say that AU505 is a done deal, meaning that it's time to start thinking about the next course.
With the discussions we've had recently in this and the other forums, something dawned on me: players are not doing as much early warfare as they used to. I think the main culprits are the Agricultural trait, which encourages players to focus on their economy until at least the Medieval era, and the past few AU courses which were more Builder than Warmonger oriented (Power of Fascism, Glory of Culture; Pillage and Plunder had a rather difficult starting location that did not allow for much conquest early on).
So my proposal for the next game is: The Power of Early Warfare.
Seems horribly basic, but the last course that focused on this aspect of the game was Crowding and War, and that was over two years ago. The way the course would work is that players would be encouraged to be bloodthirsty warmongers right out of the gates; while there would be no requirement of whom to fight, when to declare war, etc., "participation marks" would be awarded to those who embarrass the AI as early as possible, instead of doing the standard "focus on my economy until I'm good and ready to attack" strategy (admittedly, probably the strongest overarching strat in Civ3). The differences between this idea and Total Eternal Forever War are that: players would want to find the AIs as quickly as possible, instead of hiding out for the first 40 turns; players would be under no official restrictions.
Basically what I'm looking for is unbridled enthusiasm and little-to-no restraint in attacking the AI. Personally I feel the Zulu are the best choice for this, both for strategic and thematic reasons. We've never used the Zulu in an AU course!! Aztecs also come to mind, but they're just a bit too good at both REXing and fighting, and what we want here is pure fighting.
Does this sound like fun to anyone else but me?
Well, unless Theseus is planning on writing his DAR this weekend, I think we can safely say that AU505 is a done deal, meaning that it's time to start thinking about the next course.
With the discussions we've had recently in this and the other forums, something dawned on me: players are not doing as much early warfare as they used to. I think the main culprits are the Agricultural trait, which encourages players to focus on their economy until at least the Medieval era, and the past few AU courses which were more Builder than Warmonger oriented (Power of Fascism, Glory of Culture; Pillage and Plunder had a rather difficult starting location that did not allow for much conquest early on).
So my proposal for the next game is: The Power of Early Warfare.
Seems horribly basic, but the last course that focused on this aspect of the game was Crowding and War, and that was over two years ago. The way the course would work is that players would be encouraged to be bloodthirsty warmongers right out of the gates; while there would be no requirement of whom to fight, when to declare war, etc., "participation marks" would be awarded to those who embarrass the AI as early as possible, instead of doing the standard "focus on my economy until I'm good and ready to attack" strategy (admittedly, probably the strongest overarching strat in Civ3). The differences between this idea and Total Eternal Forever War are that: players would want to find the AIs as quickly as possible, instead of hiding out for the first 40 turns; players would be under no official restrictions.
Basically what I'm looking for is unbridled enthusiasm and little-to-no restraint in attacking the AI. Personally I feel the Zulu are the best choice for this, both for strategic and thematic reasons. We've never used the Zulu in an AU course!! Aztecs also come to mind, but they're just a bit too good at both REXing and fighting, and what we want here is pure fighting.
Does this sound like fun to anyone else but me?
Comment