No surprises, at least in my viewpoint... and exactly to your point: The balance between AI advantages and AI starting units, from level to level, is slightly off-kilter.
As an interesting sidenote, Nathan, any comments on differences in CP (esp. distance) and also the relevance of bonus/strategic terrain? I find the AI to be quite weak at CP in regards to sea/ocean bonuses, for instance, and I wonder if the *number* of Settlers available during REX might be related.
BTW, for anyone who hasn't done so, these kinds of 'tests' are quite interesting to watch. Nathan, you might like to post one or more of the saves for people to experience directly.
As an interesting sidenote, Nathan, any comments on differences in CP (esp. distance) and also the relevance of bonus/strategic terrain? I find the AI to be quite weak at CP in regards to sea/ocean bonuses, for instance, and I wonder if the *number* of Settlers available during REX might be related.
BTW, for anyone who hasn't done so, these kinds of 'tests' are quite interesting to watch. Nathan, you might like to post one or more of the saves for people to experience directly.

). I find such transitions less than encouraging. I had an easy time on Regent, and had almost no problems with Monarch. What did I learn between those two levels? Almost nothing, I'm afraid. Only the big jump up to Emperor made me actively seek ways to improve my game. The fun I get out of learning things returned, and I rediscovered the game. Like I said, taking the challenge out of the transition doesn't help educating anyone. It can even make it boring.
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