"Now, we are near teology, I tried to set cities to produce 5 or 10 shield per turn and worker are grouped together."
Ten is a great number, and five works too, but it's not as important. Nine and 11 are both poor numbers up until Knights, at least. Nine is only useful for things 40 shields and over compared to eight, 11 for 70 and up compared to ten (well, it would be good for 55 and 65 too, if there were such things). With any numbers around five you probably want the highest spt possible. You can always MM to the nth degree, of course, but if you're not excpecting the city to grow or get a mine, etc., consider looking at what you're building compared to what you're producing. A common example would be Spearmen/Archers, where five is as good as six.
Ten is a great number, and five works too, but it's not as important. Nine and 11 are both poor numbers up until Knights, at least. Nine is only useful for things 40 shields and over compared to eight, 11 for 70 and up compared to ten (well, it would be good for 55 and 65 too, if there were such things). With any numbers around five you probably want the highest spt possible. You can always MM to the nth degree, of course, but if you're not excpecting the city to grow or get a mine, etc., consider looking at what you're building compared to what you're producing. A common example would be Spearmen/Archers, where five is as good as six.
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