Originally posted by dmd175
Will continue to work on this. I guess you guys don't count slave laborers, even at half discounted rate in terms of your planning.
Will continue to work on this. I guess you guys don't count slave laborers, even at half discounted rate in terms of your planning.
Originally posted by dmd175
All the build orders for each city need to be revamped with a fresh eye. AFAIK the only cities with warrior build are cities not yet connected that are just using that as a temporary placeholder.
All the build orders for each city need to be revamped with a fresh eye. AFAIK the only cities with warrior build are cities not yet connected that are just using that as a temporary placeholder.

Originally posted by dmd175
Like you say, I agree these should be rushed. However, we are not gaining lots of gpt in an attempt to stay in tech race. Marketplaces were helping with this in terms of cash flow. I still have not mastered how you guys run very positive cash flows on high levels yet. So far we run about -1 to +15 gpt varying with turn (I guess population shifts, unit productions, improvement costs, etc).
Like you say, I agree these should be rushed. However, we are not gaining lots of gpt in an attempt to stay in tech race. Marketplaces were helping with this in terms of cash flow. I still have not mastered how you guys run very positive cash flows on high levels yet. So far we run about -1 to +15 gpt varying with turn (I guess population shifts, unit productions, improvement costs, etc).
Until you get a tech lead, you'll have to do with less cash, I'm afraid. For now, try to get Astronomy, so you can trade your luxuries, and resources around (trade routes will be possible over Sea squares). This should bring you some income (50 should be possible).

. Do what he says where convenient, like a border town that needs a chop, as the 10 shields are just as good later as now, usually. Also if Workers are far apat it may matter, but in the core Worker stacks should be the rule and for many situations an extra slave in a stack can make a significant difference. I also like to keep slaves in stacks of two or multiples thereof. Oh, and BTW, Industrious slaves work no faster then regular slaves in C3C; this one of the Industrious nerfs and why it really isn't the power trait that some seem to cling to it as.

At the same time, build Workers or Settlers, if a city has too many citizens, and needs Specialists because of that.
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