Originally posted by alexman
Everyone can voice their opinion here, which is heard and respected.
Everyone can voice their opinion here, which is heard and respected.
I guess you need to improve your skills when at Monarchy then.
But unless you can provide in-game examples that your arguments are valid, you can't expect to make others accept them.
Minus PBEM's, maybe a half hour-2 hours. So in 8 months I might have one example game ready. Moreso, I wouldn't even be playing for FUN. Hence there is no point to it.
[Edit, after your edit: Thanks for the examples. However, you have to agree that Feudalism is considered at best a niche government by most players. Even you admitted that you wouldn't try it without a Religious civ]
Yes, most players consider it a niche. Many also consider it means you are confined to not building aquaducts and keeping cities small too, and few want to do a second govt change.
What does monarchy have over Feudalism?
No WW
Cash Rush
Support in larger cities.
WW never stopped me from oscillating wars in PTW, it sure as hell isn't going to when you give me MP's with Feudalism.
Without a cash bonus, I typically don't find much use for cash rush under Monarchy except on maps with allot of cash bonii anyway. That cash is needed for things such as research and upgrades more than rushing the odd improvement here or there. Poprushing, however, can be quite effective to a warmongering player, as you are attempting to make Feudalism into. Nothing like having a temple in that conquered city 2 turns after taking it.
That leaves the support issue. This is why most players think they need to keep things small. That is not the case as you can see in my previous save.
So, in the late game, yes Monarchy is better. During Medieval, and planning on a second govt change, they are equal in stock version.
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