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  • #31
    Originally posted by nbarclay
    A city with only mined grassland tiles for a non-agricultural civ has a food surplus of two per turn. With a granary, if the city maxes at size 12, it could draft every ten turns and grow back to size 12 the turn after each draft. That draft rate also wouldn't produce significant happiness problems unless the situation is borderline. That's not a fast rate of troop production, but the city can keep it up while at the same time focusing its production on city improvements.
    This is a tactic I regularly use in my games with stock rules. But by the time I have enough conscripts to fill MP duties and start to help on a front, its usually just for mopping up the distant tribes to finish a conquest victory. An extra HP in this circumstance would be of negligible benefit to me.

    I've never paid much attention to how much the AI uses conscripts, but those would have a more immediate affect on the game. An extra HP here would be a major benefit to the AI.

    Yes, a human can draft many units and transport them to the area of an attack to help in a pinch. Here also I've never studied the AI very closely- they don't draft from distant cities to help fend off a human SOD? If not, then yes, this mod would heavily favor the player in this circumstance. However, I can't recall the AI ever placing me 'in a pinch' since my first couple of games- too predictable. (Maybe this is just because I've developed a 'builder' approach- I've never analyzed my stratagey in depth...)

    Just because more players will try to use conscripts does not necessarily mean it will prove a benefit to humans. The question is 'will more of the player's conscripts see important battles than the AI's?' I haven't played enough Post-Industrial Era games to make this call...
    Enjoy Slurm - it's highly addictive!

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    • #32
      Originally posted by Modo44

      A side note about conscripts. The Russians won a whole World War with almost exclusively those, you know. It's not like something I made up.
      If your image is of Russia winning the war on the eastern front with mostly just conscript infantry, it's off target. Yes, Russia had to go in an emergency mode when Germany first attacked. But as time went on, Russia developed an armored force that could out-fight Germany's more famous panzers. Russia also developed a rather potent dive bomber and, from what I understand, some other pretty decent aircraft. It wasn't just a case of drafting a bunch of people, giving them minimal infantry weapons, and expecting them to win the war by themselves.

      Also note that in the real world, as in Civ 3, conscript units gain experience over time if they survive. After the war had been going on for a while, a lot of the people drafted into the Russian miliary served as replacements in veteran units (reflected in the healing process in Civ 3) rather than forming new conscript units.

      So what Russia had was not just the draft but also a very strong impact from mobilized production. That, plus promotion of conscripts that survived, resulted in a powerful military by the time the war was over. If you look too closely at the exact mechanics of Civ 3, you can find nits to pick about realism. But I'm not so sure the overall impact is all that far off target.

      Nathan

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      • #33
        What Russia had, was a cheap tank that could be mass-produced. What Russia had were throw-away infantry division, often ordered to attack without a real plan. An all-out assault was usually the thing to do, not really counting casualties. The initial training was bad in most units (land units for sure, including tanks; I don't know about air exactly). Yes, they had relatively good equipment, especially well suited for harsh conditions. And yes, it helped a lot. But the men had bad training, almost all of them. Add to that that the beginning of the war saw the USSR with lack of officers, because Stalin got many killed for political reasons not long before. What in Russia was sheer numbers. Even if you lose 90% of your units, there remain 10%, who are now good fighters. This was the case throughout the German push into Russia. Including the famous workers entering tanks they just finished assembling (in Stalingrad) - how's that for a drafted unit? Of course, the longer the war lasted, the more regular/veteran, even elite troops emerged. But most often not due to training, but out of patriotism (yes, Russians still call it Great Patriotic War) and sheer will to survive.

        With the above, I just convinced myself, that those weak conscripts are actually just the right thing. We'd definately need a possibility to draft othe units than infantry, and this kind of war just might happen in-game.
        Seriously. Kung freaking fu.

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        • #34
          From what I've seen, I get a very strong impression that the Russian T-34 tank was at least comparable in quality to contemporary German tanks in addition to being relatively easy to mass produce. That is in stark contrast to America's Sherman tank, which had to rely on vastly superior numbers to overcome a serious problem of qualitative inferiority.

          Back to the game, as best I can tell, there is no mechanism in the editor that could provide a choice of what kinds of units can be drafted. And even if there were, I would oppose activating it in the absence of AIs' knowing how to make good use of a draft for anything other than emergency defense.

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          • #35
            Originally posted by nbarclay
            From what I've seen, I get a very strong impression that the Russian T-34 tank was at least comparable in quality to contemporary German tanks in addition to being relatively easy to mass produce. That is in stark contrast to America's Sherman tank, which had to rely on vastly superior numbers to overcome a serious problem of qualitative inferiority.
            Yes, it was a great tank at that time, I don't deny that. The point is, the crews were conscripts, most of the time, so the use of the tank wasn't very good. Add to that that for a long time, they didn't even have radios in those tanks, and you'll get the picture. But yes, those were the conscripts that survived more fights, than their infantry bretheren. So they became skilled faster.

            Originally posted by nbarclay
            Back to the game, as best I can tell, there is no mechanism in the editor that could provide a choice of what kinds of units can be drafted. And even if there were, I would oppose activating it in the absence of AIs' knowing how to make good use of a draft for anything other than emergency defense.
            Yes, I agree. The current battle system would give too much power to someone drafting tanks.

            There is a "Draft" property in the "Unit Abilities" list. I wonder if anyone tried checking units that can be built at the same time...
            Last edited by Modo44; December 4, 2004, 04:39.
            Seriously. Kung freaking fu.

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            • #36
              Guerillas, riflemen, infantry, MechInfs, and TOW infantry all have the draft attribute. I think what happens is that the unit drafted is whatever unit is most powerful among the units a civ can build at the time of the draft.

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              • #37
                nice that my idea has caused quite some discussion.

                but lockstep did mention a side-effect that could make the 3,3,4,5 idea impossible anyhow: 3 HP-barbarians.

                especially in the early games and at era-changes, barbarians can be a nuisance. making them 50% stronger just makes this worse.
                the attack bonus vs. barbs could be modified to level this again, but iirc there is no way in giving a defence bonus.

                i believe that if the barbarian issue cannot be solved, there's no real point discussing if the human or the AI benefits more from 3HP-drafts (imho: the AI).
                - Artificial Intelligence usually beats real stupidity
                - Atheism is a nonprophet organization.

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                • #38
                  Sabrewolf, that depends on your understanding of the problem. To me, barbarians are very weak, so I'd rather have tem stronger. The fact that a lone Spearman or an outpost city can stop a virtually endless stream of those is just silly. So the added HP would be just fine, if you ask me.
                  Seriously. Kung freaking fu.

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                  • #39
                    I quite like the notion of 3,3,4,5 EXP levels.

                    All we are doing is making a feature of the game more benefical to the AI, whilst increasing a little the chances of the human using the feature.

                    Any instance where the increased chance of the human using drafting is off-set by the fact that it aids the AI every single game it plays, and every single time the human attacks one of it's cities after discovery of Nationalism.

                    The Barbarian issue simply made life harder for the Human, so again I don't see an issue. In fact this seems like a Very Good Idea Indeed!
                    The Best Multiplayer Game Ever

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                    • #40
                      Originally posted by pvzh


                      About weak militaristic trait:

                      Some thing to consider:
                      * Colliseum could be 120 shields and made militaridtic (other stats like AU mod), so militaristic civs will have them for 60 shield. Roman republic with colliseums everywher
                      * same as above, but +1 to upkeep and add flag reduce war weariness.
                      * Police Stations: add flag militaristic, and reduce upkeep to 1 gpt.
                      The Best Multiplayer Game Ever

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                      • #41
                        Harder barbarians is also more trouble for the AI, who perhaps dont quite understand about leader farming

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                        • #42
                          Remember, the AI always gets the Regent-level bonus versus the barbarians (+200%).

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                          • #43
                            And they often send teams of units to deal with barb camps. Teams perfectly capable of doing the job.
                            Seriously. Kung freaking fu.

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                            • #44
                              Originally posted by The pirate
                              Harder barbarians is also more trouble for the AI, who perhaps dont quite understand about leader farming
                              the problem of the weak barbarians is mainly because of the C3C-introduced bug. they are still quite potent in masses against cities that lie on the NW/SE axis (iirc there's a partial fix for that by changing something in the conquests.ini file, but this can't be part of the AU mod).

                              i believe the AI will be able to cope with the additional barbarian HP quite well, but that should be tested extensibly (maybe debug mode using the 2 and 3 HP conscripts on exactly the same raging barb map).

                              the main reason why i am/was sceptical about my own proposal is that the barbarians are an issue in the most crucial time: the first 1.5 eras, whereby drafting only plays a role in the later game at which usually the game has been decided.

                              but ignoring the barbarian factor, 3HP conscripts not only slows down the human attack (more artillery needed), but also makes drafting more interesting. in all my games, i've only used drafting for faster reduction of the size of enemy cities (making it easier to retake if it flips or getting one's own population in the majority a lot faster).
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

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                              • #45
                                "(iirc there's a partial fix for that by changing something in the conquests.ini file, but this can't be part of the AU mod)."

                                It's a complete fix, really, insomuch as it reverts them back to PTW-style.
                                "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                                -me, discussing my banking history.

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