I have been debating whether to start of thread on this or not, as I dont have enough evidence, but the Forum seems quiet, so you get my 2 cents:
I cant help feeling Feudalism is a tad over powered, or too early in the tech tree. Specifically the corruption seems too low.
The support model presumes towns and thus against any large cities, but a couple of camps can offest any loss in support from upgrading cities. Since they provide max support at any size without corruption (ie courrption of the unit support figure, which is not a concept in the game), they can be at the edge of your empire without any trouble. Or they can have previously belonged to someone else...
This is acceptable - if it is to be a war mongering government, but it also provides low corrpution, so allows me to wage war and earn cash.
Not being able to rush buidings with cash is a concept I am much happier with since I came to appreciate communism, so not enough of a penalty either.
This does lead down a warmongering path, but this is a good route to success in this game, so who am i to fight it...
I cant help feeling Feudalism is a tad over powered, or too early in the tech tree. Specifically the corruption seems too low.
The support model presumes towns and thus against any large cities, but a couple of camps can offest any loss in support from upgrading cities. Since they provide max support at any size without corruption (ie courrption of the unit support figure, which is not a concept in the game), they can be at the edge of your empire without any trouble. Or they can have previously belonged to someone else...
This is acceptable - if it is to be a war mongering government, but it also provides low corrpution, so allows me to wage war and earn cash.
Not being able to rush buidings with cash is a concept I am much happier with since I came to appreciate communism, so not enough of a penalty either.
This does lead down a warmongering path, but this is a good route to success in this game, so who am i to fight it...
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