In your mind, how does the rule-set you've developed relate to Nathan's ideas as quoted in your post?
And I dunno if it'd be best named a "rule-set" as there are few real rules in the game. They are more like expectations of behavior among players. As in diplogames we do try to roleplay and try to interact towards each other as real nations. So everything in the FAQ are ideas and expectations to maintain that atmosphere and enrich the game.
Some of the technical innovations are quite innovative/imaginative for Civ2, however are already part of the game in Civ3 or irrelevant.
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