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  • #91
    In your mind, how does the rule-set you've developed relate to Nathan's ideas as quoted in your post?
    Yes, but fleshed out over several years of playing.

    And I dunno if it'd be best named a "rule-set" as there are few real rules in the game. They are more like expectations of behavior among players. As in diplogames we do try to roleplay and try to interact towards each other as real nations. So everything in the FAQ are ideas and expectations to maintain that atmosphere and enrich the game.

    Some of the technical innovations are quite innovative/imaginative for Civ2, however are already part of the game in Civ3 or irrelevant.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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    • #92
      Also, beyond just reading the FAQ, I do implore you to check out a game or two. I recommend History of the World 2. History of the World 3 and 4 are good too.

      See, Diplogames aren't just random pick-up games, they are events. Events that attract audiences, lead to websites being created, and are remembered and discussed years later. That in my mind is the greatest appeal of diplogames. They last.
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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      • #93
        Originally posted by OzzyKP
        Again, the link is:

        Please check it out.
        Spoken like a true live-broadcast-media veteran...
        Enjoy Slurm - it's highly addictive!

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        • #94
          Word travels fast.
          Captain of Team Apolyton - ISDG 2012

          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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          • #95
            I read the FAQ, and looked at a few HOTW threads... vedry interesting and creative!!

            We should have consulted with you guys before starting the PTWDG!!!!
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #96
              PTWDG?

              Sorry, I'm still mostly a stranger to lands beyond my cluster of forums (as no doubt most posters here are).
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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              • #97
                Play The World DemoGame
                "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                -me, discussing my banking history.

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                • #98
                  It might be best if you check the Archives.

                  The only archives available are the public forum archives; The threads in the private fora are going to be kept locked. Somethings have been said that ought to stay locked away... and that was all because the members never decided to set up standard diplomatic rules...
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                  • #99
                    The current public forum:



                    The archive:

                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

                    Comment


                    • Hmm.
                      I have been visiting the site off and on for a couple of years. (Currently playing at Emperor level.)
                      The last months I have been playing some of the the Conquest/Game of the Month features at Civfanatics, but Apolyton was the first civ site/community I was following.
                      I must say that I wasnt playing civ for the period when AU was set up and ran its first courses.
                      The concept of a civ course here at AU with a balance of fun/learning sounds intriguing. However, when I see the debate on what kind of restraints the next course is supposed to be set up with it doesnt make me want to play. I mean, "having to build your cities so-and-so" "no wonders" and so on. In my view this seriously takes the fun out of the game, and there must be other ways to get an intriguing and good learning experience out of CC. (I.e. moding the map, resource allocation, rival civs, victory condition and so on.)
                      The learning experience doesnt necessarily have to come from the actual playing of the game, but from the discussions of strategies and priorities before, during (for instance after each era) and after the game.

                      I understand that me not having participated in the earlier courses, not having experienced the ups and downs of the earlier courses, might mean that I have missed important parts regarding this issue.

                      JJ

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                      • Nah, JJ, your post goes to one of the fundamental philosophical issues we are struggling with for AU... so your comments are welcome!!
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • Hey, I have a new idea:

                          How 'bout we do our OWN Conquest? The AU Ancient Europe Scenario?

                          I've posted in a couple of places (including the dreaded OT forum ) that I have started on a lengthy reading of ancient historical fiction, starting with Crete and working my way forward up through the Mongols.

                          Here is the OT link:



                          I also posted in the Creation forum and contacted LouLong at CFC to see if anyone had created such a map or scenario... unfortunately, nothing dead on for my purposes.

                          The C3C civs I would think to be involved:
                          England
                          Celts
                          The Germanic Tribes
                          Rome
                          Greece
                          Persia
                          Egypt
                          Carthage
                          Mongols
                          Vikings (maybe, if we wanted to extend a bit forward)

                          The key, I think, would be a really great RW map centered on the Med.

                          We could, of course, as in RL, introduce some of the diplo aspects that have been discussed... or define our own form of special 'Conquest' win.

                          Thoughts?

                          Edit: It also occurs to me that this could potentially be played in both SP and MP concurrently, depending on the goals of each.

                          Edit: I am sure we could also enlist the guys in Creation or at CFC to help us design a map to start with.
                          Last edited by Theseus; November 8, 2004, 12:14.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • Leave the Vikings out, they are (one of the) successors of the Germanic tribes. In order to be MP playable, it will have to be limited to 8 civs. Other than that, it sounds like great fun. Unfortunately (unless you add a specific theme), the scholastic aspect comes a bit short, so probably not all AU posters will be delighted.

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                            • Damn you, Theseus. Your idea is that good, that I can't concentrate on anything other. And I have yet to work for half an hour!

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                              • How about customizing TAM (The Ancient Mediteranean Mod)? If you want European Civs, if it doesn't matter the Fertile Crescent .biq might work as long as you wisely chosse the 8 CIV's. If I remember correctly its for 14 Civ's on a 100x 100 map.
                                *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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